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Post by primax on Oct 5, 2007 18:52:12 GMT -5
OK, CS has asked me to create a fixed modern and Ren start.
from what I understand the basic idea is to reduce the cost of workers and settlers in these era's.
if moin or DTA or CS could post in here how much to reduce the costs and if start buildings should be removed that would be great
Primax
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Post by Death to ALL on Oct 7, 2007 18:36:40 GMT -5
I'll have to get some more feed back on how much to reduce them. As to removing buildings, I think we should do both. Have one with the reduced cost only and one with ruduced cost and removal of buildings.
DTA
On a side note, I think we may need to also make some mods that remove the spy unit and/or some/all of the missions. We currently have some events that have the spy banned and would be easier to just mod it and remove it completely and remove the temptation.
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Post by primax on Oct 9, 2007 10:21:29 GMT -5
Here are 2 versions, let me know if you need anything changed. Improved Late Eras: * Reduces Settler Cost to 284 Shields * Reduces Worker Cost to 18 Shields DownloadImprove Late Eras - Buildings: * Reduces Settler Cost to 284 Shields * Reduces Worker Cost to 18 Shields * Removes Start Buildings DownloadThese are installers to reduce the common errors encountered in using mods. Any updates will automatically replace the older version. These mods can be uninstalled via add/remove programs in control panel. DTA: I will upload a mod with spies removed tomorrow. If you would like a version with only a few missions removed please post which missions to remove. Thanks for taking the time to read this post and I hope you enjoy this mod.
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Post by Death to ALL on Oct 9, 2007 14:59:54 GMT -5
Thanks Primax, I'll see if I can get some players together to test this and see what they think of the changes on cost and will start work on a list of what missions to remove.
DTA
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