Please install and try out the first BTS beta of our Future Regicide Mod, and post any problems or feed back in this thread. And I'm sure that Primax will address them and we can discuss balance issue and design issues.
FRM BTS ver 0.5CS
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Change log:
Implemented
Regicide death check
Warlord graphics
King unit
2 move, 4A
king city visibility check
removed king delete button
king doesnt add to unit upkeep
king will not be removed if player is broke
added colonies and airbases
added missile launcher
all techs - sats
religions are techs and not founded at start
colonies and airbases are capturable by military units
colonies/aribases can be built in enemy terrain
bombers can use carriers
units can be airlifted to airbases
Missile Launcher moves 2 cost 250 - 200shields
forts correct size
worker removed on colony built
intro screen
fixed culture remaining after cities taken
fixed regicide victory
(feature_crater added) and build added to worker
aircraft ranges reduced by 2 each
increased SDI to 2000 shields
increased ICBM to 1000 shields
increased Tactical Nuke to 250 shields?
bombers can remove improvements,routes and then create a crater
TODO
add screen at death which details players, teams, score, turn killed, civ, name, screenshot button?, email?, rank?, report button?,
arty bomb roads
move king check to SDK
add check for own culture before placing culture (add less if in own border)
limit air lifts to airbase
add bombs etc to update list and hints