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Post by MookieNJ on Jun 10, 2007 18:23:54 GMT -5
Let me get this straight. If I don't play teamers I get called an Elitist and a Thug. If I do play teamers I have to watch:
* One guy take Mao, not build a Barracks or switch into Vassalage or Theocracy so he's not getting any promotions on those sweet Longbows, and then build all wonders instead of units. Why take Mao if you want to build wonders when Bismarck was available? Use your traits, it's not hard.
* One guy in the middle of a 3v3 Inland Sea game dies to 1 Keshik. Hooks up his Iron but doesn't road it, isn't in Slavery so he can get units fast (or do anything fast, as Slavery is a great civic to start in).
* Listening to my teammates bicker amongst themselves. In my opinion -- you both lost cities, so you both did something wrong. Get over it.
* Play nearly every game on Blazing Turn Timer where you don't even have time to move all of your own units, let alone try to communicate with your team and form a cohesive team strategy.
* Furthermore on the Blazing Timer, unfortunately the only strategy that seems to work when you don't have time to think is Alt-Queue Catapults and slave them. Fun fun!
* Play nearly every game on Random/Shuffle and pray you get Expansive civs and the better team. Spain, Zulu, Egypt, and Ghandi vs. Japan, Frederick, Roosevelt, and Churchill. AWESOME!
What happened to this Ladder? Has the desire to play as many games as possible a day blinded people so much that they'd rather play 10 awful games than 4 or 5 good ones? And ranks? They're even more of a joke than ever. When you're not captaining by ranks and everything is random, it seems that the ranks have become more crazy than ever. I actually played a game today with Ranks 2 and 4, and 4 of the top 10 ranks as well. People were refusing to captain left and right. Pretty lame! And the only reason we bothered to pick teams was because the last game was one of those 4 Expansive civs vs. 4 awful civs games.
I understand it takes longer to look up captains, pick teams, pick civs, and play on the Fast Turn Timer. However, it seems to me that since these things were abandoned that the quality of the games and the players has gone downhill.
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Post by popsursocks on Jun 10, 2007 18:45:06 GMT -5
I agree with a lot of the things you are saying Mookie, let me address a few of your points * Play nearly every game on Blazing Turn Timer where you don't even have time to move all of your own units, let alone try to communicate with your team and form a cohesive team strategy. Blazing has gotten a little old if you are looking for the type of games that require thought and foresight and planning with your teammates. I would like to see more Medi fast games. I actually played a game today with Ranks 2 and 4, and 4 of the top 10 ranks as well. Yes I am ranked 4 But i was the last player in and it seemed that the caps had already been decided on a grudge match type of basis i.e. the two most skilled players in the game. I will never refuse a cap, but i dont mind letting others cap either if it seems the game will be enhanced by doing so. it seems to me that since these things were abandoned that the quality of the games and the players has gone downhill. I may be speaking for myself, but i think it is the veteran players duty to teach newer members. The only person to ever take time to show me certain aspects of this game was MGT, and i learned more in the twenty minutes of training we did than i do playing weeks of noob teamers. Most of what ive learned so far in this game has been watching/talking to veteran players who are willing to teach and not just criticize bad play. So in conclusion, if I listened to Ullaheinz I'd never play another ladder game ;D LOL j/k but seriously, i think the ladder needs to make a concerted effort to A. be patient with some of the newer players, as long as they are willing to learn. B. slow down some games so that there is the time available to learn from eachothers playing styles and C. Play more Renny+ era games!!!
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Post by MookieNJ on Jun 10, 2007 18:54:22 GMT -5
I may be speaking for myself, but i think it is the veteran players duty to teach newer members. The only person to ever take time to show me certain aspects of this game was MGT, and i learned more in the twenty minutes of training we did than i do playing weeks of noob teamers. Most of what ive learned so far in this game has been watching/talking to veteran players who are willing to teach and not just criticize bad play. I hope you learned at least a little in the games we played this week . Anyways, I would love to try to teach newer members and give them tips. However, when the turn timer is on Blazing, I just can't do it. I barely have time to move my own units, and on the turns that I do, I usually try to look at the map and think about long term planning. If the turn timers were back to Fast, I'd have more time each turn to give out tips here and there that could go a long way if people take them to heart and wonder why doing something else is better. I know this is true, because for example, in a game we had to scrap the other day Metallian asked a player on his team to build units. After the game was scrapped, I heard that player and another player asking why Metallian said to build unit X instead of unit Y ... and THEY GOT IT! FAST TIMER FTW!
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Post by popsursocks on Jun 10, 2007 19:25:04 GMT -5
rofl yeah, i didnt mean to discount the games we've played recently Mookie, what i meant was that MGT hosted a training game for me, not in game stuff. And yeah i somehow forgot to link the fact that its hard to learn/teach when the timer is on blaz, i totally agree with you on this fact.
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Post by popsursocks on Jun 11, 2007 12:12:22 GMT -5
Actually F*ck all of you noobs. How can you spend your entire game with 3 workers for 4 cities??? How can you have unimproved land with fast workers in a 95 turn medi game??? I mean, come on, this is basic civ4 crap, you dont need pros telling you "hey improve your land" to know its a pretty f*cking good idea!! This is why record means nothing, guy has over 70% wins and doesnt know how to build a worker or settle his land, at all. If this is the kind of performance I can expect out of "veteran" ladder players than yeah, this ladder is asleep at the wheel.
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Post by kurdape on Jun 11, 2007 14:53:04 GMT -5
Actually F*ck all of you noobs. How can you spend your entire game with 3 workers for 4 cities??? How can you have unimproved land with fast workers in a 95 turn medi game??? I mean, come on, this is basic civ4 crap, you dont need pros telling you "hey improve your land" to know its a pretty f*cking good idea!! This is why record means nothing, guy has over 70% wins and doesnt know how to build a worker or settle his land, at all. If this is the kind of performance I can expect out of "veteran" ladder players than yeah, this ladder is asleep at the wheel. Pops ur a noob
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Post by kurdape on Jun 11, 2007 14:56:37 GMT -5
I may be speaking for myself, but i think it is the veteran players duty to teach newer members. The only person to ever take time to show me certain aspects of this game was MGT, and i learned more in the twenty minutes of training we did than i do playing weeks of noob teamers. Most of what ive learned so far in this game has been watching/talking to veteran players who are willing to teach and not just criticize bad play. I hope you learned at least a little in the games we played this week . Anyways, I would love to try to teach newer members and give them tips. However, when the turn timer is on Blazing, I just can't do it. I barely have time to move my own units, and on the turns that I do, I usually try to look at the map and think about long term planning. If the turn timers were back to Fast, I'd have more time each turn to give out tips here and there that could go a long way if people take them to heart and wonder why doing something else is better. I know this is true, because for example, in a game we had to scrap the other day Metallian asked a player on his team to build units. After the game was scrapped, I heard that player and another player asking why Metallian said to build unit X instead of unit Y ... and THEY GOT IT! FAST TIMER FTW! I learned more in the few games i have played with RAY than most all the other games i have played combined. Thanks for the schoolin. Hope we can give you some competition in the next ccc. Ape
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Post by mrgametheory on Jun 11, 2007 16:21:32 GMT -5
" Has the desire to play as many games as possible a day blinded people so much that they'd rather play 10 awful games than 4 or 5 good ones??" If a person is playing 4-10 games a day I think it would be in their best interest to be blind.... Personally, Blazing is just too slow, thats the only reason why I scream so much at newbs and try to micro manage other peoples civs. When I see people put the timer on, lets stay, fast or Medium I am actually at a major disadvantage because I find myself, cooking, watching TV, playing other games, going shoping etc and lose analytic interest in the game. I prefer playing non elite games 50% of the time for the sole fact that sometimes in life you are thrown nutsty variables, aka, Team mates with down syndrome, and it is through these situations with the chips stacked against you that you learn the most and push yourself the furthest. If you constantly stay in ideal situations you wont be able to cope when you are thrown in the nutsty ones. Sure you can discover amazing new strategies through enough time spent in a static environment, aka, playing with the same 3 dudes on the same 3 maps, but you will find that in terms of value, (experience received for time spent), you actually gain less in these secure scenarios. This is why I choose to fight on when I lose 1-5 newb teammates and the chips are stacked against me.......... ;D
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Post by cryptococcus on Jun 11, 2007 16:43:17 GMT -5
Now I understand your recruitment for ..A.. clan
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Post by thegreatsatan on Jun 11, 2007 22:43:34 GMT -5
When civ4 was new, the popular era to play was ren. Ren was popular cause the early boats are kinda lame. There is an element in the civ community that likes the navel aspect of the game just cause we wanna fight with boats. Ring was a popular map for a while. Ren is played on fast timer. The slower game pace made for more communication n all that raz. Life was good. As the community grew there became more and more[characters] seeking more and more attention. It became harder to pick teams. [Picking teams is the building block of an awsome teamer] People leaving forcing repicks, hours in staging, and rude players killed the ren teamer. Shuffling teams grew in popularity but u cant shuffle in ren either. Blazing timer became popular as the regullar civvers discovered it is hard to bicker and play civ at the same time. Also, blazing was helpful when rude people alt+tab or have other apps running. Natually the regular civvers that play the most drifted to blazing. medi became popular because u cant play ren on blazing. Inland on medi is a snoozer, thus the rise of TBG. With the rise of TBG came the rise of the plant on n rush tactics. Now games are fast paced and action packed. All i need to know is now is what button shoots my guns and how do i jump. Only the civ gods know where BTS will take us. But I leave u all with this, Ask not what the civ gods can do for you, ask what you can do for the civ gods.
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Post by MMV on Jun 11, 2007 22:52:13 GMT -5
" Has the desire to yada yada yada yada aaa'HAAA!!! I KNEW EmptyGee Paris Hilton had computer access in jail!
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Post by geforced on Jun 12, 2007 5:49:52 GMT -5
i think the added option of shuffle teams with warlords did more harm than good
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Post by Lestat on Jun 12, 2007 8:21:39 GMT -5
All whos wont to play on blazzing have medical problems...like neurotics. I suggest that they playing chess (unlimited turn lenght), then come backe here and play civ.
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Post by zzZhenon on Jun 12, 2007 9:32:00 GMT -5
I don't think the issue is with Shuffling teams, the issue is every time we try to do a game with captains, some chicken bows out. Grow some testicles and captain.
Btw, the first captain should have the option to pick 2nd. There are clearly some situations where being the first pick captain is at a distinct disadvantage.
I think we should also try to pick civs. Why do we allow 2 of the same civs on different teams? Let's start picking civs. In civ3, the first captain had a choice of Civ or Player. If he chose civ that meant 2nd captain got to choose his civilization first after teams were picked.
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Post by Matlowe on Jun 12, 2007 10:58:20 GMT -5
Dont like it dont play it? thats my new strat. then i host a non noob teamer with a password for people who dont like playing blazing and want a longer better game. dont feel forced into playing these games mookie we all know u the elitist motherf**ker here.
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Post by ullaheinz on Jun 13, 2007 10:54:50 GMT -5
,,I will never refuse a cap"
erm sorry pops thats a lie
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Post by cryptococcus on Jun 13, 2007 12:49:24 GMT -5
ROFL Ulla, I've seen you refuse caps several times. As a matter of fact, the only time you want caps is when you can figure out picking order and know the teams will be in your favor. LMAO ULLA
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Post by DrShot on Jun 13, 2007 15:21:57 GMT -5
,,I will never refuse a cap" erm sorry pops thats a lie Perhaps there is someone else that is using your log-in only to quit games and refuse capt of games... I have seen both of these from someone with the same name, multiple times. I suggest you look into it before they create some problems for you, would ahte to see them do somethign bad and you have to suffer for it
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Post by popsursocks on Jun 13, 2007 21:54:36 GMT -5
Uh suck it ulla, I got maad peeps gettin my back
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Post by deyreepher on Jun 14, 2007 3:07:59 GMT -5
Fracking cacksucking hoopleheads. I've had enough of them. What's worse is, I have to play with a bunch of squareheads. If you don't shut it, I'll feed you to Mr. Wu's pigs.
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