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Post by eyesofnight3 on May 15, 2007 17:40:36 GMT -5
Gameleague wasn't the only ladder. Civfanatic's ladder took the place of gameleague after gameleague fell. There's always people out there willing to do it, it's just a matter of finding them. You've made sure to keep a strangle hold on the community and have scared everyone into thinking the community will be split. If a small game like civ2 could get a good ladder made by some kids, what can't civ4?
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Post by Canucksoldier on May 15, 2007 18:23:21 GMT -5
Gameleague wasn't the only ladder. Civfanatic's ladder took the place of gameleague after gameleague fell. There's always people out there willing to do it, it's just a matter of finding them. You've made sure to keep a strangle hold on the community and have scared everyone into thinking the community will be split. If a small game like civ2 could get a good ladder made by some kids, what can't civ4? I must have been playing Civ3 by then, I don't remember CFC ever having a MP ladder. Civ4 already has a good ladder here and other good ones like Civfr and BattleField, there is no need to re-invent the wheel, but go ahead and try. I don't try and scare anyone, I prefer the positive approach...simply give them what they want to have fun. But yes there will always be a minority like yourself that don't like what we do because it's not what you want. If people really wanted your vision we would have hear from them already...notice the amount of people here posting in your support??? CS
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Post by eyesofnight3 on May 15, 2007 18:46:06 GMT -5
Notice the amount of people posting in this forum period? I guess this is an example of the massive interest in Civ4P? Also, I haven't ever spoken to anyone that thinks Cases is a great thing. It's more like a lack of options. If I provided the option for a new ladder superior to yours, people will leave Civ4P. At the moment, I don't have that power and we'll see if it's even worth adding some life into this dying community and game.
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Post by cryptococcus on May 15, 2007 19:56:46 GMT -5
This ladder and game spark so much interest that some f**king loser dedicates his time to try and make it fall apart. This same f**king loser was 0-6 last time I knew and then withdrew. The 12 step program doesn't work for alcholics. So ONE f**kING LOSER isn't going to make us stop playing civ. GIVE IT UP ALL READY YOU f**kING LOSER!
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Post by nemesis666 on May 15, 2007 20:03:00 GMT -5
eyes i play civ mp and very interested in civ4p but i didnt post much. u post a lot of s**** but didnt play. whats better?
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Post by Canucksoldier on May 15, 2007 20:11:40 GMT -5
eyes i play civ mp and very interested in civ4p but i didnt post much. u post a lot of s**** but didnt play. whats better? I've already told him that 90% of C4P players never post they just play...but EoN sees what he wants too. CS
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Post by DrShot on May 15, 2007 20:18:13 GMT -5
i suggest to fix this problem with a simple modding:unit defense bonus disabled in the first 3 seconds after it enters that area. with such a modification u will never worry about being killed unfairly and double move would become somethin meaningless in most situations. Crack Kills! So, lets say Joe n00b has a nice stack sitting in front of your city, last tuurn he brought city defenses to 0%... immediately the following turn he attacks, no defensive bonuses, great news for Joe n00b the killer! Ok, so you don't like that? How about double moves 'becomming meaninglss'? Joe n00b, the rouge that he is, takes his horse stack, moves them in with 10 seconds left of a turn to within a space or two of another city... well, he moves them to kill within the first 3 seconds again, no defenses, no chance. gg Good to think of ideas, this one just sucks.
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Post by DrShot on May 15, 2007 20:29:08 GMT -5
MMV, this "analysis" is way too easy. I think the question should be "why do so few people play MP civ4?" - the answer is kinda easy: Cause Firaxis/Take2 did never really support or even develop MP. The GS lobby is a joke, the connection coding is totaly outdated, no inbuilt ladder. Horrible mod loading, lacking patches to fight problems. In this environment there was never the possibility to create a big MP community - have a look at the competition and how the MP part of games is supported - no wonder that people quit civ4 MP when the join GS lobby and can only connect to 1/10 of games if their router isnt set properly. So the "problem" with lacking mp support dont come from lacking players but from bad proggraming and concepting of the mp part. Something for which I still blame Fried and some other ladders who were involved in game design/testing of civ4 - they should have spoken up! Instead there were often topics in civ3 ladder forum how great civ4 is going to be ... Worth repeating. Instead there were often topics in civ3 ladder forum how great civ4 is going to be ... Yup, going to bem but when? A new mod perhaps? Beyond the dulldrums? Beyond the Lag? Beyond the Broken Promises? Have they come up with a name for the new mod? Fried? whos that? Oh Yea, the guy that did R 'n' D , played the new game pre release for how long- beat enough first timers to get a 100 game win streak(BFD, bet that was tough) and pulled a Houdini( vanishing act of sorts)...Thx
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Post by Canucksoldier on May 15, 2007 20:43:40 GMT -5
Worth repeating. Instead there were often topics in civ3 ladder forum how great civ4 is going to be ... Yup, going to bem but when? A new mod perhaps? Beyond the dulldrums? Beyond the Lag? Beyond the Broken Promises? I wrote most of the Civ4 pre-release threads on C4P and i did it in good faith based on what the game was looking like during the beta. Gamespy did really promise us alot of improvements with it's GS NAT system, which turned out to be not so good. hindsight is 20/20 CS
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Post by whiplash on May 15, 2007 21:24:30 GMT -5
This simply is not an MP game.
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Post by Canucksoldier on May 15, 2007 22:17:51 GMT -5
This simply is not an MP game. I think more accurately that it's not promoted as an MP game, because it is a good MP game and with some TLC would be great. CS
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Post by venceslas on May 16, 2007 1:34:49 GMT -5
It may be not so good, but it stay much better than civ3.
chris.
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Post by tommynt on May 16, 2007 7:02:49 GMT -5
CS, why u even read what eyeofwhatever is saying, all he want is to anoy you!
I think we can end this whole discussion with a simple yes or no answer to the question:
Might there be a patch fixing the issues mentioned or not?
Atm I see no sign at all for such a patch ...
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Post by Tony on May 17, 2007 8:19:00 GMT -5
Expanding from what DrShot is saying, the lies before CIV4 came our were pretty patronizing, they weren’t even mistakes just blatant lies to sell the game, ill just quote a few, I cant be bothered to find more but the list is endless.
These are Fried quotes in case anyone was wondering:
Note this is before vanilla CIV, where connection issues were so bad that the game was not playable, I would often connect 10% of the time. But to make the situation worse we were fed more lies, about this is a gamespy issue, I heard that like a million times, I was the only one that said this is not the case. We are still using gamespy and the connection rate may not be perfect but its 1000x improved, literally.
Another non-sense statement, kinda embarrassing to read IMO, its not even a half truth is just pure fiction.
I don’t know what the deal with Fried and Firaxis was, but it became apparent they basically told him to bugger off after a while and his posts reflected this.
This was the kind of rubbish that followed, after they told him to get lost.
As to why I think CIV has not taken off as much as it could of MP, is down to war. The build up part of the game overlaps with SP a lot, perhaps entirely in some games, but in short games this is not always tested.
The war-element of the game is extremely dull, its very geared towards SP, AI doesn’t really know what to make of cruise missiles, helicopters, paratroopers, etc anyway, so why include them? The whole combat system is geared towards the computer bringing the odd unit over and you having to use multiple units, I just think humans are too smart for this system and thus effectively break it. From my experience 90% of games are won and lost in the same way, using the same tactics, and using the same units…so much for having to build multiple units.
I just find in every era the units are pretty much the same, they just get a little stronger, what’s the difference between an archer and musket man? Apart from relative strength. Knight and cav? Etc… With a single strength attack and defence value, it makes the units even more alike. Also this slowly but surely approach that the game has tried to adopt is not cool. You hardly ever have to think on your feel, everything is done “like you done it last game”
I know A LOT of SP guys disliked MP, especially the ladder, because it all choking from the word go, I think a 1-dimensional combat system has caused this.
But don’t get me wrong the game is very good, but a few key errors, IMO, have made it “routine” a little faster then it should have and thus reduced it shelf life.
PS:: The ladder is pretty well run, a inbuilt ladder would be really cool, but this is the next best thing IMO.
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Post by deyreepher on May 20, 2007 2:32:04 GMT -5
Screw it...if Firaxis can't fix it, Blizzard will. Starcraft 2, I've waited nearly a decade for you. I've been all around the world during that time and played many games of many different games. I'm coming back home, sweetheart.
I just may have to emigrate back to the homeland for the premiere.
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Post by zzZhenon on May 20, 2007 9:58:36 GMT -5
Starcrack 2 is coming out? I'm there with you dey!!
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