Post by stin on Dec 30, 2006 17:20:02 GMT -5
I have just finished a 4v4 medi teamer on inland sea map and we had a unusual occurance, unique to me. We were playing happily for 60 turns or so and suddenly arthur rodrigues says he had to go because he is involved in SPM's tournie. He just left and the game carried on with out going to vote screen.
A goodly number of seconds passed before we realised he had gone and pressed pause. We then hunted for a sub who eventually came. We unpaused game a couple of times to see if he was joining but he wasnt so we paused again until he arrived.
Nothing unusual so far but for the timing of the drop. We had asked him to scout his coast a number of times. When he did with an extra sight Knight we saw a stack of about 10 impis heading for his coastal city. He had lost 1 city already so this was game over for us if it got taken. He moved from his front city 9 units to protect his weak coastal city. He moved them 4 sq so they could intercept the impi double move.
When our sub got back the AI had moved this stack back to the city or 2 sq closer to his front city. The opposing player double moved and was 2 sq from out coastal city with our players army unable to get there even on roads.
We paused the game and explained to opposition that we had seen it coming and had the move covered but for the AI. They were unwilling to make any allowance for this, even after I suggested they sit for 1 turn to give our player time to recover.
After much deliberation we were told its basically our problem and hard luck caused by our player dropping from game. We played on and through some good defense and poor attacking we survived and went onto win.
I was wondering if anyone else has experienced this? What was done? I guess what we did is correct technically even if unfair for our team .
A goodly number of seconds passed before we realised he had gone and pressed pause. We then hunted for a sub who eventually came. We unpaused game a couple of times to see if he was joining but he wasnt so we paused again until he arrived.
Nothing unusual so far but for the timing of the drop. We had asked him to scout his coast a number of times. When he did with an extra sight Knight we saw a stack of about 10 impis heading for his coastal city. He had lost 1 city already so this was game over for us if it got taken. He moved from his front city 9 units to protect his weak coastal city. He moved them 4 sq so they could intercept the impi double move.
When our sub got back the AI had moved this stack back to the city or 2 sq closer to his front city. The opposing player double moved and was 2 sq from out coastal city with our players army unable to get there even on roads.
We paused the game and explained to opposition that we had seen it coming and had the move covered but for the AI. They were unwilling to make any allowance for this, even after I suggested they sit for 1 turn to give our player time to recover.
After much deliberation we were told its basically our problem and hard luck caused by our player dropping from game. We played on and through some good defense and poor attacking we survived and went onto win.
I was wondering if anyone else has experienced this? What was done? I guess what we did is correct technically even if unfair for our team .