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Post by venceslas on Nov 2, 2007 18:37:08 GMT -5
Let's prohibit spy chris.
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Post by DrShot on Nov 2, 2007 22:19:48 GMT -5
Spies are fine, as a unit. The cost is way to cheap for the potential.
Flanking units only kill ( or do collateral dmg. to ) cats if they survive the attack. Be it from withdraw or simply killing a unit and living. If the ha or knight (etc) dies, there is no flanking dammage induced.
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Post by tamijo on Nov 8, 2007 6:24:37 GMT -5
Make it so that if y catch another civ spy, y can toture him, giving you every tech opponent has Then spy is oki. And make him blind too, he can only check out enemy (get LOS) as an spy-action, allways with the risk of getting cought if enemy is where he check stuf out. no matter if inside or outside borders Or just go play 007, if y love the spy, Civ was not ment to be an counterinteligence game, its a civ builder fgs. NB.: Bring in the dope dealer, selling Heroin in other civs citys, stealing 25% of their money, and make them stop working. Not to mention the prostitude spy, can make your GP go mad !!!
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