Post by Canucksoldier on Jul 25, 2007 19:12:21 GMT -5
OTAKUjbski, at CFC posted this interesting explanation of Corporations
forums.civfanatics.com/showthread.php?t=233508
CS
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There seems to be a lot of confusion and debate over the plausible use of Corporations in Beyond the Sword. So, I did some research and feel like I'm now at the very heart of its mechanics.
Hopefully, this post will make sense. Even more so I hope you find it useful.
The basics (see the Civilopedia for more detail).
The following definitions represent a brief introduction to some of the different relevant Corporate elements I may be referring to throughout this post. If you are already familiar with Corporations, you may wish to skip this section:
* Corporations. There are seven Corporations in BtS. Once the Corporation's Technology has been researched, you may found that Corporation by expending a Great Person to build that Corporation's Headquarters buildings in one of your cities. In short, Corporations provide benefits to cities they are spread to in exchange for Corporate Fees, which manifests as City Maintenance.
* Corporate Headquarters. Every Corporation has only one Headquarters building -- present only in the city in which the Corporation was founded. It also indicates the presence of the represented Corporation and thus provides the Corporation's benefits.. The primary benefit of a Corporate HQ is that it generates 5 for every city that Corporation has spread to -- both foreign and domestic.
* Foreign/Domestic Corporation. A Foreign Corporation is any
Corporation whose Corporate Headquarters is not present in one of your cities. A Domestic Corporation is any Corporation whose Corporate Headquarters is present in one of your cities.
* Corporate Office. The presence of a Corporate Office in a city indicates the represented Corporation is present in the city. Thus, that city will incur the appropriate Corporate Fees in exchange for the Corporation's benefits.
* Corporate Executive. Corporations are spread by Corporate Executives. These units can only be built in a city where the Corporation's Headquarters or Office is present. A Corporate Executive can only spread his represented Corporation to one city and is consumed in doing so.
* Free Market. The Free Market Civic reduces Maintenance Costs from Corporations by 25%. The important thing to know about Free Market is that its reduction is at the very core of Corporate Fees and is not represented mathematically in any screen. Therefore, this reduction comes before Courthouses and Inflation!
* Environmentalism. The Environmentalism Civic increases Maintenance Costs from Corporations by 25%. The important thing to know about Environmentalism is that its increase is at the very core of Corporate Fees and is not represented mathematically in any screen. Therefore, this reduction comes before Courthouses and Inflation!
* Mercantilism. The Mercantilism Civic negates the effects of all Foreign Corporations. Any foreign Corporate Offices in your cities remain in your cities but have no effect. Likewise, if a foreign civilization is running the Mercantilism Civic, your Corporations will have no effect in their cities. The important thing to know about Mercantilism is that it also negates the +5 Corporate Offices generate at the Corporate Headquaters. Therefore, if a civilization is running Mercantilism, you will note receive any gold due to the presence of your Corporate Offices in their cities.
* State Property. The State Property Civic negates the effects of all Corporations. All Corporate Offices in your cities remain in your cities but have no effect. As with Mercantilism, no Corporate Headquarters will receive +5 for the Corporate Offices in your cities. Likewise, if a foreign civilization is running the State Property Civic, your Corporations will have no effect in their cities, and you will not receive +5 for those Corporate Offices in that civilization's cities.
* City Building Improvements. All Corporate Fees and benefits are raw yield values. This is important, because any buildings which reduce maintenance (i.e., Courthouse, Rathaus, etc.) or increase productivity (i.e., Library, Forge, Wall Street, etc.) apply their appropriate benefits to the Corporations' Fees or benefits.
* Inflation. The important thing to know about Inflation is that it is the last calculation applied to any Corporate Fees and is thus after all other factors are weighed.
The not so basics: Maintenance and the math behind it.
Bear with me through this next section, because this one has all the math.
A couple things to note first:
1. Each city calculates its own Corporate Fees independent of any other cities in your empire.
2. Each Corporate Office calculates its own Corporate Fees independent of any other Corporations in the same city.
There are four factors which determine a Corporate Office's Fees. These only take affect if a Corporation is consuming one or more resources in the city. (I.e, a Corporate Office without access to the appropriate resources generates no fees but still provides +5 to its Corporate Headquarters):
* Civics. (+/- 25%. see above)
* Population. (offset by -1 and used as a multiplier. see below)
* Number of resources consumed:
-6 (applied only once per Corporate Office)
-1 per resource over 1
-1 per 18 resources (offset by +5) per population over 1
* Difficulty.
After the above value has been determined, multiply it by the following Difficulty modifiers, which are 1 +/- 0.1 for each level above/below Noble:
Code:
Settler = *0.7
Chieftain = *0.8
Warlord = *0.9
Noble = *1.0
Prince = *1.1
Monarch = *1.2
Emperor = *1.3
Immortal = *1.4
Deity = *1.5
The Formula:
* -1 * ( 6 + Resources - 1 + ( Resources + 5 ) / 18 * ( Population - 1 ) ) * Difficulty
Spoiler for An example:
Let's start with the following:
* Population 20.
* Cereal Mills -- 2 Corn, 2 Rice, 3 Wheat
* Mining Co -- 1 Copper, 2 Gold, 4 Iron, 2 Silver
* Noble Difficulty.
* No Inflation (100%).
Cereal Mills:
Code:
-1 * ( 6 + 7 - 1 + ( 7 + 5 ) / 18 * ( 20 - 1 ) ) * 1.0
- ( 12 + ( 12 ) / 18 * ( 19 ) )
- ( 12 + ( 0.6666666667 * ( 19 ) )
- ( 12 + ( 12.6666666666666667 ) )
- ( 24.67 )
Mining Co:
Code:
-1 * ( 6 + 9 - 1 + ( 9 + 5 ) / 18 * ( 20 - 1 ) ) * 1.0
- ( 14 + ( 14 ) / 18 * ( 19 ) )
- ( 14 + ( 0.7777777778 * ( 19 ) )
- ( 14 + ( 14.7777777777777778 ) )
- ( 28.78 )
The combined Maintenance Fees in this situation total -53.44 .
The total provisions are +5.25 , +9 .
At first glance, that appears to be a lot, but let's break it down further:
* Free Market (Maintenance * 0.75 ) = -40.07 gold
* Courthouse ( Maintenance * 0.5 ) = -20.04 gold
* You founded Corporate HQ in same city as Wall Street (+15 gold per office) = net +9.96 gold
* 200% Inflation ( Maintenance * 2.00 ) = net -10.07 gold
* You use the +5.25 to run 2 Merchants in a Market ( + 6 gold * 1.25 ) = net -2.57
You can see in that example even with 200% Inflation, it is still possible with just one domestic city to make a Corporation provide more than it costs to run it.
Some conclusions & final notes on Corporate Management:
* Corporations are not Religions. If you spread them without due consideration or understanding of what you're doing, you're going to dig yourself into a really deep hole really fast.
* A Courthouse is even more so now a MUST for incorporated cities.
* Because Free Market reduces Corporate Fees before the Courthouse, Free Market's true benefit is closer to a 37.5% reduction. (Likewise, Environmentalism's true increase is closer to just 12.5%.)
* If you found a Corporation, build the Corporate Headquarters in the same city as Wall Street.
* Domestic Corporate Offices can become very expensive. Don't build Corporate Offices 'carte blanche'. Consider and weigh the provisions against the fees.
* Small cities benefit proportionally more from incorporation than large cities. Additionally, small cities incur lower Corporate Fees. Against your instinct, you may wish to prioritize your 'fishing village' or your 'hunting camp' for incorporation before your Megalopolis.
* Balance Domestic Corporate Fees by also spreading your Corporations abroad (preferably to civilizations lacking the right resources to get full use out of them).
* Peaceful Colonies and Vassals are prime candidates for foreign incorporation.
* Boost your Corporations' provisions by building appropriate +///% buildings in incorporated cities.
* Boost your Corporations' provisions by utilizing + bonuses to run specialists or to work high-yield tiles such as Resources and Cottages.
The Corporate Calculator.
To simplify my life, I put all these numbers in an Excel spreadsheet.
To simplify your lives, I put that Excel spreadsheet in the attached .zip file.
-- my 2
Calulator
forums.civfanatics.com/showthread.php?t=233508
CS
------------------------------------------------------------------------------------
There seems to be a lot of confusion and debate over the plausible use of Corporations in Beyond the Sword. So, I did some research and feel like I'm now at the very heart of its mechanics.
Hopefully, this post will make sense. Even more so I hope you find it useful.
The basics (see the Civilopedia for more detail).
The following definitions represent a brief introduction to some of the different relevant Corporate elements I may be referring to throughout this post. If you are already familiar with Corporations, you may wish to skip this section:
* Corporations. There are seven Corporations in BtS. Once the Corporation's Technology has been researched, you may found that Corporation by expending a Great Person to build that Corporation's Headquarters buildings in one of your cities. In short, Corporations provide benefits to cities they are spread to in exchange for Corporate Fees, which manifests as City Maintenance.
* Corporate Headquarters. Every Corporation has only one Headquarters building -- present only in the city in which the Corporation was founded. It also indicates the presence of the represented Corporation and thus provides the Corporation's benefits.. The primary benefit of a Corporate HQ is that it generates 5 for every city that Corporation has spread to -- both foreign and domestic.
* Foreign/Domestic Corporation. A Foreign Corporation is any
Corporation whose Corporate Headquarters is not present in one of your cities. A Domestic Corporation is any Corporation whose Corporate Headquarters is present in one of your cities.
* Corporate Office. The presence of a Corporate Office in a city indicates the represented Corporation is present in the city. Thus, that city will incur the appropriate Corporate Fees in exchange for the Corporation's benefits.
* Corporate Executive. Corporations are spread by Corporate Executives. These units can only be built in a city where the Corporation's Headquarters or Office is present. A Corporate Executive can only spread his represented Corporation to one city and is consumed in doing so.
* Free Market. The Free Market Civic reduces Maintenance Costs from Corporations by 25%. The important thing to know about Free Market is that its reduction is at the very core of Corporate Fees and is not represented mathematically in any screen. Therefore, this reduction comes before Courthouses and Inflation!
* Environmentalism. The Environmentalism Civic increases Maintenance Costs from Corporations by 25%. The important thing to know about Environmentalism is that its increase is at the very core of Corporate Fees and is not represented mathematically in any screen. Therefore, this reduction comes before Courthouses and Inflation!
* Mercantilism. The Mercantilism Civic negates the effects of all Foreign Corporations. Any foreign Corporate Offices in your cities remain in your cities but have no effect. Likewise, if a foreign civilization is running the Mercantilism Civic, your Corporations will have no effect in their cities. The important thing to know about Mercantilism is that it also negates the +5 Corporate Offices generate at the Corporate Headquaters. Therefore, if a civilization is running Mercantilism, you will note receive any gold due to the presence of your Corporate Offices in their cities.
* State Property. The State Property Civic negates the effects of all Corporations. All Corporate Offices in your cities remain in your cities but have no effect. As with Mercantilism, no Corporate Headquarters will receive +5 for the Corporate Offices in your cities. Likewise, if a foreign civilization is running the State Property Civic, your Corporations will have no effect in their cities, and you will not receive +5 for those Corporate Offices in that civilization's cities.
* City Building Improvements. All Corporate Fees and benefits are raw yield values. This is important, because any buildings which reduce maintenance (i.e., Courthouse, Rathaus, etc.) or increase productivity (i.e., Library, Forge, Wall Street, etc.) apply their appropriate benefits to the Corporations' Fees or benefits.
* Inflation. The important thing to know about Inflation is that it is the last calculation applied to any Corporate Fees and is thus after all other factors are weighed.
The not so basics: Maintenance and the math behind it.
Bear with me through this next section, because this one has all the math.
A couple things to note first:
1. Each city calculates its own Corporate Fees independent of any other cities in your empire.
2. Each Corporate Office calculates its own Corporate Fees independent of any other Corporations in the same city.
There are four factors which determine a Corporate Office's Fees. These only take affect if a Corporation is consuming one or more resources in the city. (I.e, a Corporate Office without access to the appropriate resources generates no fees but still provides +5 to its Corporate Headquarters):
* Civics. (+/- 25%. see above)
* Population. (offset by -1 and used as a multiplier. see below)
* Number of resources consumed:
-6 (applied only once per Corporate Office)
-1 per resource over 1
-1 per 18 resources (offset by +5) per population over 1
* Difficulty.
After the above value has been determined, multiply it by the following Difficulty modifiers, which are 1 +/- 0.1 for each level above/below Noble:
Code:
Settler = *0.7
Chieftain = *0.8
Warlord = *0.9
Noble = *1.0
Prince = *1.1
Monarch = *1.2
Emperor = *1.3
Immortal = *1.4
Deity = *1.5
The Formula:
* -1 * ( 6 + Resources - 1 + ( Resources + 5 ) / 18 * ( Population - 1 ) ) * Difficulty
Spoiler for An example:
Let's start with the following:
* Population 20.
* Cereal Mills -- 2 Corn, 2 Rice, 3 Wheat
* Mining Co -- 1 Copper, 2 Gold, 4 Iron, 2 Silver
* Noble Difficulty.
* No Inflation (100%).
Cereal Mills:
Code:
-1 * ( 6 + 7 - 1 + ( 7 + 5 ) / 18 * ( 20 - 1 ) ) * 1.0
- ( 12 + ( 12 ) / 18 * ( 19 ) )
- ( 12 + ( 0.6666666667 * ( 19 ) )
- ( 12 + ( 12.6666666666666667 ) )
- ( 24.67 )
Mining Co:
Code:
-1 * ( 6 + 9 - 1 + ( 9 + 5 ) / 18 * ( 20 - 1 ) ) * 1.0
- ( 14 + ( 14 ) / 18 * ( 19 ) )
- ( 14 + ( 0.7777777778 * ( 19 ) )
- ( 14 + ( 14.7777777777777778 ) )
- ( 28.78 )
The combined Maintenance Fees in this situation total -53.44 .
The total provisions are +5.25 , +9 .
At first glance, that appears to be a lot, but let's break it down further:
* Free Market (Maintenance * 0.75 ) = -40.07 gold
* Courthouse ( Maintenance * 0.5 ) = -20.04 gold
* You founded Corporate HQ in same city as Wall Street (+15 gold per office) = net +9.96 gold
* 200% Inflation ( Maintenance * 2.00 ) = net -10.07 gold
* You use the +5.25 to run 2 Merchants in a Market ( + 6 gold * 1.25 ) = net -2.57
You can see in that example even with 200% Inflation, it is still possible with just one domestic city to make a Corporation provide more than it costs to run it.
Some conclusions & final notes on Corporate Management:
* Corporations are not Religions. If you spread them without due consideration or understanding of what you're doing, you're going to dig yourself into a really deep hole really fast.
* A Courthouse is even more so now a MUST for incorporated cities.
* Because Free Market reduces Corporate Fees before the Courthouse, Free Market's true benefit is closer to a 37.5% reduction. (Likewise, Environmentalism's true increase is closer to just 12.5%.)
* If you found a Corporation, build the Corporate Headquarters in the same city as Wall Street.
* Domestic Corporate Offices can become very expensive. Don't build Corporate Offices 'carte blanche'. Consider and weigh the provisions against the fees.
* Small cities benefit proportionally more from incorporation than large cities. Additionally, small cities incur lower Corporate Fees. Against your instinct, you may wish to prioritize your 'fishing village' or your 'hunting camp' for incorporation before your Megalopolis.
* Balance Domestic Corporate Fees by also spreading your Corporations abroad (preferably to civilizations lacking the right resources to get full use out of them).
* Peaceful Colonies and Vassals are prime candidates for foreign incorporation.
* Boost your Corporations' provisions by building appropriate +///% buildings in incorporated cities.
* Boost your Corporations' provisions by utilizing + bonuses to run specialists or to work high-yield tiles such as Resources and Cottages.
The Corporate Calculator.
To simplify my life, I put all these numbers in an Excel spreadsheet.
To simplify your lives, I put that Excel spreadsheet in the attached .zip file.
-- my 2
Calulator