marr
Worker
Posts: 169
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Post by marr on Aug 28, 2007 17:31:44 GMT -5
I have encountered a very wierd bug when playing occ. I won't have any GA or GM so no other form of income and I sit @ 100% science.
I make money without any specs being added to my city and I believe I only do this when I am researching. It says -7 for example and yet every turn my income increases instead of decreases except when I believe again, I am not researching.
Mentioning this incase anyone wants to follow this up.
No I don't have the WW that gives +2 gold and turn, or maybe I do and the bug is that the income isn't being reflected accurately per turn based on the wonder but I don't believe this is it.
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marr
Worker
Posts: 169
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Post by marr on Aug 31, 2007 12:32:38 GMT -5
Definite bug.
Again, OCC except team OCC.
Any overflow of beakers on the same turn of a discovered tech automatically goes into a lesser tech. Example, study medicine and the same turn you discover it, all the overflow gets you ironworking. This killed my strategy as I like to play with the beaker overflow and I can only assume discovering two techs in one turn and not being able to pick which techs the overflow goes to is absolutely ridiculous.
This happend about 8 times in the same game.
Was 2 vs 2 and niether of us had emphasize science on or automate citizens.
Please fix this.
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nicoya1
Warrior
Tourney Director
C4PTD
Posts: 253
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Post by nicoya1 on Sept 6, 2007 1:05:33 GMT -5
i thought it all was worked that way
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Post by zzZhenon on Sept 7, 2007 7:59:52 GMT -5
So the military academy can be built with a general early in the game, way before Military Science. The question is: Is this intentional and the Civilopedia is wrong? Or is it a bug?
Personally I like being able to build my military academy and having +50% unit production. The bonus it gives is way more useful than 1 Great General unit. Genghis Khan + Military Academy = GG
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redphoenix
Warrior
CCCAC Representative
Posts: 253
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Post by redphoenix on Sept 11, 2007 0:57:15 GMT -5
I'd like to see this fixed, yeah. Military academy that early is too strong. Plus cuz of that we'll see very few generals in battle.
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Post by civerdan on Sept 11, 2007 5:58:42 GMT -5
UU of native american is good too Its reason is same as maya. It makes sure you can never be Impi or other melee units rushed. ;D Dogs stop impis, other that that they are not that great. They die to chariots so they are not a great rush unit as they only have 1 movement. Good choke unit in a close quarters game but about it.
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Post by 9iron9 on Sept 11, 2007 6:06:13 GMT -5
i thought the military acadamy can be built early on but only seem to be activated later on game when u get relevant tech. it seems to be unhighlighted as if it were not in use. some testing would have to be done
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Post by metallian on Sept 11, 2007 7:48:28 GMT -5
Dogs are not as powerful as people thought they were going to be. Remember they are still just a 4 str unit and the Natives aren't aggressive. The amount of hammers that Dogs cost compared to an archer gives players no excuses to not have multiple archers in the city radius. The only problem that I see with Dogs is the warrior upgrade but that shouldn't be a problem if no huts are checked. A skirm choke can be much more deadly because of their bonus hill defense and they are cheaper. However, Dogs do help deal with the forever overpowered impi unit.
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redphoenix
Warrior
CCCAC Representative
Posts: 253
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Post by redphoenix on Sept 11, 2007 12:09:47 GMT -5
i thought the military acadamy can be built early on but only seem to be activated later on game when u get relevant tech. it seems to be unhighlighted as if it were not in use. some testing would have to be done ' it does add the extra prod.
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Post by penny on Sept 12, 2007 13:29:42 GMT -5
So the military academy can be built with a general early in the game, way before Military Science. The question is: Is this intentional and the Civilopedia is wrong? Or is it a bug? Personally I like being able to build my military academy and having +50% unit production. The bonus it gives is way more useful than 1 Great General unit. Genghis Khan + Military Academy = GG It's A bug, they forgot to had just One line in the appropriate XML File. Damn, that <TechPreq>MILITARY_SCIENCE</...> line is totally unbalancing the game...And no one can change it, otherwise he is [MOD]Tagged... That makes Imperialist even more compulsary, good, that's strategy...
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Post by zzZhenon on Sept 12, 2007 15:25:50 GMT -5
4 imp civs + Great Wall = GG
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Post by Canucksoldier on Sept 12, 2007 20:24:16 GMT -5
So the military academy can be built with a general early in the game, way before Military Science. The question is: Is this intentional and the Civilopedia is wrong? Or is it a bug? Personally I like being able to build my military academy and having +50% unit production. The bonus it gives is way more useful than 1 Great General unit. Genghis Khan + Military Academy = GG It's A bug, they forgot to had just One line in the appropriate XML File. Damn, that <TechPreq>MILITARY_SCIENCE</...> line is totally unbalancing the game...And no one can change it, otherwise he is [MOD]Tagged... That makes Imperialist even more compulsary, good, that's strategy... It will be fixed in the next patch. Among a long list of bug fixes. CS
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Post by zzZhenon on Oct 2, 2007 8:21:24 GMT -5
Civilopedia crashes:
1. Accessing Feitoria from the Market civilopedia entry 2. Accessing Courthouse from the Ziggurat civilopedia entry
Flanking issue:
Moved in with 40 knights, 20 cats, couple pikes, couple maces, 4 trebs...... Enemy hit my stack with like 40 knights. Most of my stack survived, but Flank attacks killed 100% of my siege units. Are flank attacks supposed to kill? They should be like catapults and be non lethal when dealing collateral damage. How can I take a 100% city with no siege? What am I supposed to bring along 20 pikes just to protect my siege from knights?
Ridiculous. Here's yet more proof that catapults were overnerfed. Stop the madness Firaxis.
PS = CS can you make sure firaxis gets this, my account is gone for some reason.
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Post by Canucksoldier on Oct 4, 2007 18:54:51 GMT -5
Civilopedia crashes: 1. Accessing Feitoria from the Market civilopedia entry 2. Accessing Courthouse from the Ziggurat civilopedia entry Flanking issue: Moved in with 40 knights, 20 cats, couple pikes, couple maces, 4 trebs...... Enemy hit my stack with like 40 knights. Most of my stack survived, but Flank attacks killed 100% of my siege units. Are flank attacks supposed to kill? They should be like catapults and be non lethal when dealing collateral damage. How can I take a 100% city with no siege? What am I supposed to bring along 20 pikes just to protect my siege from knights? Ridiculous. Here's yet more proof that catapults were overnerfed. Stop the madness Firaxis. PS = CS can you make sure firaxis gets this, my account is gone for some reason. Done CS
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Post by zzZhenon on Oct 5, 2007 17:11:00 GMT -5
thx cs
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Post by whiplash on Oct 5, 2007 20:51:19 GMT -5
This happened with the last patch and seems worse now. Almost every start is practically solid forest.
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Post by astax on Oct 8, 2007 12:50:10 GMT -5
Impi is way better early rusher than Dogs and Maya spears by far. All have 4 str but only one has 2 movement and is aggressive. Dogs are underwhelming when catapults come out and they can barely hold their own against archers. Also chariots slaughter them mercilessly.
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redphoenix
Warrior
CCCAC Representative
Posts: 253
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Post by redphoenix on Oct 9, 2007 6:09:57 GMT -5
Civilopedia crashes: 1. Accessing Feitoria from the Market civilopedia entry 2. Accessing Courthouse from the Ziggurat civilopedia entry Flanking issue: Moved in with 40 knights, 20 cats, couple pikes, couple maces, 4 trebs...... Enemy hit my stack with like 40 knights. Most of my stack survived, but Flank attacks killed 100% of my siege units. Are flank attacks supposed to kill? They should be like catapults and be non lethal when dealing collateral damage. How can I take a 100% city with no siege? What am I supposed to bring along 20 pikes just to protect my siege from knights? Ridiculous. Here's yet more proof that catapults were overnerfed. Stop the madness Firaxis. PS = CS can you make sure firaxis gets this, my account is gone for some reason. Yes that seems to be the way to do it, bring 20 pikes, yes I don't think catas are overnerfed, they're pretty good. I think. Overall. Only way to make them better would be to reverse back to similar catas as civ3, I think, make collateral less effecive or change it out to bombardng. How does flanking exactly work? I understand the basics, but maybe not enough advanced to understand how to use it and defend vs it. Catas were in the past an utterly stupid and game ruining unit, now they are A LOT more fun than before. Please pass this comment to firaxis too CS
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Post by zzZhenon on Oct 9, 2007 19:03:15 GMT -5
Whenever a horse-based unit wins a fight vs your stack, it deals collateral to your siege units.
EX: You catapult your enemy stack. You follow up with your knights hitting that stack. Each time your knight attacks and wins, it deals flank attack damage (collateral) to each and every siege weapon in your stack.
But unlike catapults dealing collateral, these flank attacks will KILL your siege if enough damage is dealt to them.
So technically this empowers the defender. Think about it:
The defender needs to keep enough cats to deal collateral to your units. His most important goal is to have a large stack of mobile knights/ HAs units to mop up the spears/pikes in the enemy stack that he just cat'd.... each battle that horse-based unit wins will collateral the uninjured siege in that stack. So like I said, technically the Flank Attack is an offensive nerf since the defender will always be the only one to benefit from it.
So what's the G-spot for taking cities? Should it be 3:1 or 2:1 or 2.5:1 or 1.8:1 or 1.5:1 or 1.2:1??
I think Warlords was like 1.2:1 where the biggest cat stack won, which I agree was garbage, it made swords practically worthless.
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Post by astax on Oct 9, 2007 23:00:18 GMT -5
Anyone else notice sometimes u don't get the big button with warning about 1 turn of anarchy when you research new civic and it prompts you to change? Even thou you are not spi? I just figured this out today. I think I seen it a few times but didnt pay attention.
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