|
Post by civerdan on Aug 9, 2007 13:40:11 GMT -5
I agree regarding the christo redentor. Someone can almost cripple your civ with this. obviously the idea is to force someone out of US/free speech/Emancipation. Kills there mfg/gnp/happiness at once. Also stops the person from Slaving/drafting. If yout not a spi civ its even worse. Looking at 2 turn anarchy if all 3 civics were changed. Meanwhile if you own it you can slave and draft in the same turn.
Regarding spies. Makes attacking late in an early era teamer with a solid front with 1 move units next to impossible because they see the stacking being assembled before it moves.
|
|
|
Post by xiaojuzi on Aug 9, 2007 20:54:55 GMT -5
thats fair thing. double move is mean just like chess games,your opponent can complete see how u move,find your strategy out,but u can still beat him. for me,i dont care if there is anyone can see how i develop,expand and produce unts , like he opens wb entering tile-unveiled mod.iv been quite enjoying when i find the reality of someone knowing exactly what im doing but he can do nothing to stop me ;D if u r really good,u dont need hide your forces,assemble your troops then march forward,kill,simple.
|
|
|
Post by xiaojuzi on Aug 9, 2007 21:59:23 GMT -5
Hee Sweviking - why would talking about occ bugs - spoil talking about other bugs ? And yes spy is major problem in any gamestyle, not only cos it is an undetectable scout, but also cos your opponent will be able to check your strat, ending up making any new strats puplic, not leaving any room for people to do their own thinking. I find that to be the longterm BUG of them all. We need either an antispy unit, or a no spy setup choice couldent aggree more (infact allready covered in another tread) Ping got a tread off its own too, allready said that its a must, no need to play teamers if y cant comunicate. Native America. Dont know excatly what y saying there, but if y talking AXE without resourses, yes that is tough, but is it better than mali archer ? And now back to the OCC, read the hole thing, and y will find out that quit a few people is interested ! Personaly i like all gamestyles, but the thing is that very few people want to play anythink but ANC,ANC & ANC. So the only way i can play ladder in the later parts of the game is by playing OCC. In our noob clan we have manged to get a few ren era ctons and a few late era teamers going, but generaly if y join the open LADDER games, they all start in either Anc or if y lucked a medival teamer. the main reason for those who love playing anc is there is more strategic variables in an Anc start: have a warrior rush or build worker on population1,design the adapted tec route,build stonehenge without building any units then expand like nuts or halt suddenly then pump out enough units to rush,oracle construction then slave all cities to level 1 ,cata rush,oracle feudalism then choke,the risk of grab a religion....... too many choice and consideration in an anc game but can hardly find any interesting strategy in a postmedieval start.so the later era start actually shortens the gap between good players and newbies. as soon as i see the noun of "occ",instantly a scene poped up in my brain:healthy ppl playing basketball in a wheelchair. yes,in an occ game,ok players become good players,newbie sbecomes ok players, occ nearly fills the gap up.u can imagine that u can even beat Michael Jordan if both of u r seting on wheelchairs playing basketball£¬right£¿ if some ppl say they like playing a more fastpaced game i strongly recommend them to play advanced start game.its very strategic though its unplayable now.
|
|
|
Post by venceslas on Aug 10, 2007 1:13:31 GMT -5
"the later era start actually shortens the gap between good players and newbies."
Strange, I would have said the opposite, on other points, I agree.
chris.
|
|
|
Post by civerdan on Aug 10, 2007 10:57:40 GMT -5
I agree the gap is lessening in later starts due to more buildings being given at the start so there is less managing between building buildings and workers/settlers in the early going.
|
|
|
Post by metallian on Aug 10, 2007 16:52:33 GMT -5
I agree the gap is lessening in later starts due to more buildings being given at the start so there is less managing between building buildings and workers/settlers in the early going. Yup this is why BTS shouldn't be used in later starts. Players need to realize when a forge, bank, libarary. and etc should be build in a city and whether the the amount of hammers the building cost is efficient. Most good players specialize their cities, for example mfg cities make forges and factories, wealth/research cities make banks and libraries, and population cities salve units or get points. Ever era is different however I know for a fact that in Ren and beyond are broke because of the buildings you start with. Also, the Imperialistic trait has became overpowering because of the increase in settler cost and all the free buildings you get. Prior to BTS the expert players excelled in the later eras because they knew how to micro manage their cities correctly, this is no longer necessary in BTS.
|
|
nicoya1
Warrior
Tourney Director
C4PTD
Posts: 253
|
Post by nicoya1 on Aug 20, 2007 20:43:53 GMT -5
noticed this in the last cpl of teamers Ive played. it seems u cant trade gold with a team mate. u go into the trade screen and theres no option there to gift gold. not sure if this was done intentionally
|
|
|
Post by Canucksoldier on Aug 20, 2007 22:57:27 GMT -5
noticed this in the last cpl of teamers Ive played. it seems u cant trade gold with a team mate. u go into the trade screen and theres no option there to gift gold. not sure if this was done intentionally I'll post this as a bug, and see. CS
|
|
|
Post by Canucksoldier on Aug 20, 2007 22:59:22 GMT -5
I agree the gap is lessening in later starts due to more buildings being given at the start so there is less managing between building buildings and workers/settlers in the early going. Yup this is why BTS shouldn't be used in later starts. Players need to realize when a forge, bank, libarary. and etc should be build in a city and whether the the amount of hammers the building cost is efficient. Most good players specialize their cities, for example mfg cities make forges and factories, wealth/research cities make banks and libraries, and population cities salve units or get points. Ever era is different however I know for a fact that in Ren and beyond are broke because of the buildings you start with. Also, the Imperialistic trait has became overpowering because of the increase in settler cost and all the free buildings you get. Prior to BTS the expert players excelled in the later eras because they knew how to micro manage their cities correctly, this is no longer necessary in BTS. As to the later era starts, I can get Primax to make a mod that removes the starting buildings, but people will have to learn to install and play mods properly, and to date getting people to play mods in Civ4 has been like pulling teeth, despite how enjoyable they might be. CS
|
|
|
Post by venceslas on Aug 21, 2007 1:54:28 GMT -5
Doesn't see any problem with gold trade in advanced era during CCC.
It may have a problem, but you need a reproductibily case I think.
chris.
|
|
|
Post by metallian on Aug 21, 2007 5:58:16 GMT -5
Yup this is why BTS shouldn't be used in later starts. Players need to realize when a forge, bank, libarary. and etc should be build in a city and whether the the amount of hammers the building cost is efficient. Most good players specialize their cities, for example mfg cities make forges and factories, wealth/research cities make banks and libraries, and population cities salve units or get points. Ever era is different however I know for a fact that in Ren and beyond are broke because of the buildings you start with. Also, the Imperialistic trait has became overpowering because of the increase in settler cost and all the free buildings you get. Prior to BTS the expert players excelled in the later eras because they knew how to micro manage their cities correctly, this is no longer necessary in BTS. As to the later era starts, I can get Primax to make a mod that removes the starting buildings, but people will have to learn to install and play mods properly, and to date getting people to play mods in Civ4 has been like pulling teeth, despite how enjoyable they might be. CS Great I have to play some mod made by some douche bag who doesn't know crap about MP civ, awesome. Seriously, Cannuck that is not the solution, the solution is actually sitting down with the skilled MP players and allowing them to give you feedback on what to change and what not too. How about I make a mod that balances the traits and uu's, eliminates spies, fixes catapults correctly, allows ppl to ping again, and fix the memory leak that is in BTS. This is the Mod I want not the new noobfest 2007 version of occ ultra quick civ.
|
|
|
Post by Canucksoldier on Aug 22, 2007 0:56:26 GMT -5
Met, I'm not going to be the programmer, and I do listen to "the skilled players" but guess what, I can sit 10 players in a room and get 10 different ideas of what "civ should be". People are complaining that having late game buildings take some of the strategy away, so I offer a solution and you criticize me for doing that? Odd I guess you don't want solutions.
Primax doesn't have to be an MP expert, he just does what we ask, he's a programmer, so unless you want to learn to mod BTS I suggest that you thank him for his volunteer efforts instead of insulting the only programmer that is trying to help us.
And if you think you can balance all the UU's, UB, and civ traits over every era start and the epic game all in one package, then feel free to post your ideas, but I for a fact know that that is an impossible dream. You can balance those for a specific era start, but then they are not balanced for any other era let alone the epic game. I'm sure that BTS is not perfect OOTB, and there is room for improvements in game balance, but for the most part it is pretty solid, and you have to realize that the dev's are not going to balance the game for issues that are strictly MP, when we represent 2% of the market. That is why I am trying to offer a solution in modding the parts of the era starts that we think would be fun for us. What are you offering other than bitching?
CS
|
|
|
Post by Bantams on Aug 22, 2007 1:48:37 GMT -5
I have a bug when ever you discover Fission its says you have discovered Fishing
|
|
nicoya1
Warrior
Tourney Director
C4PTD
Posts: 253
|
Post by nicoya1 on Aug 22, 2007 18:27:57 GMT -5
thats a funny 1
|
|
|
Post by prettyhatemachine on Aug 26, 2007 20:08:21 GMT -5
BUG: It's pissing me off that Portugul UB is correct in SP (Freitoria replaces market) but in MP Freitoria replaces Customs House instead. tell em to fix it!
|
|
redphoenix
Warrior
CCCAC Representative
Posts: 253
|
Post by redphoenix on Aug 27, 2007 6:59:34 GMT -5
BUG: It's pissing me off that Portugul UB is correct in SP (Freitoria replaces market) but in MP Freitoria replaces Customs House instead. tell em to fix it! Maybe its intentional? That opens other interesting areas to debate... could there be other differences made solely for MP game?
|
|
nicoya1
Warrior
Tourney Director
C4PTD
Posts: 253
|
Post by nicoya1 on Aug 27, 2007 19:13:18 GMT -5
this isnt a bug but maybe a crazy inbalance. played a game as boudica as the leader and rome for my civ. rnd events was on. so i had a rnd ebvent which was a quest where i had to build 6 swormans in order to get a special prize. needless to say i built my practs and got my special gift which was.... all my practs recieved city raider promo. so i had pract which started with a star and city raider promo for free plus whatever i added after barracks. maybe 40 turns pass and another quest comes along. quest was i had to have 6 forges built. so had those and my prize was free shock promo for all my practs. so now i had practs with 1 star city raider and shock promo before whater ever promo i give for barrack...... ;D
|
|
|
Post by tamijo on Aug 28, 2007 11:51:09 GMT -5
I can see it being a gamebraker in OCC too incase that makes some people care more Havent seen that used in OCC so far But it will most likely start when people find out. And short after it will be banned. ;D [/quote] Imagine playing OCC without any civics all end game... imagine it... think very hard... think... see it in front of your eyes.... AHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH![/quote] Y as i said, the OCC friends just dont use the exploit, np
|
|
|
Post by mrgametheory on Aug 28, 2007 15:27:03 GMT -5
If you people get a group of modders together I would be willing to explain exactly how to balance out civ 4 bts into a mod to make it 10x more fun and strategic for MPers and the entire MP community could just play that mod. Not a joke, I would also need like 1-2 specific advisor's from the MP community, but I am 99.9% positive that the mod would turn civ into what it was meant to be, but the modder would need to be able to do everything from changing tecs, changing how resources are worked, changing strength and cost of units, and changing abilities and hammer costs of wonders and such.
honestly think about this and get back to me before I change my mind and realize I dont have the time. ;D
|
|
|
Post by Bantams on Aug 28, 2007 15:55:13 GMT -5
If you people get a group of modders together I would be willing to explain exactly how to balance out civ 4 bts into a mod to make it 10x more fun and strategic for MPers and the entire MP community could just play that mod. Not a joke, I would also need like 1-2 specific advisor's from the MP community, but I am 99.9% positive that the mod would turn civ into what it was meant to be, but the modder would need to be able to do everything from changing tecs, changing how resources are worked, changing strength and cost of units, and changing abilities and hammer costs of wonders and such. honestly think about this and get back to me before I change my mind and realize I dont have the time. ;D that explains where hes been he was on top in the meatspin video
|
|