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Post by Lestat on Aug 5, 2007 10:11:34 GMT -5
agree Programers must limit posts to 0 per day, for non active players , and from 1 to 10 , depend of activity in ladder games to active players eg Bantams broke hes limit a days ago....
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Post by Bantams on Aug 5, 2007 10:18:01 GMT -5
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Post by gunsnroses on Aug 5, 2007 18:32:51 GMT -5
if this post seems out of order, its cause I got bored of reading about occ national wonders..
pings can be annoying, but having a noob teamate die cause he cant see or hear your ping is worse..
I used to really help new players in team games, now I suggest something and all 4 teamates respond.. "you talking to me"
that is more annoying by far..
dont think I will be doing many teamers till this gets fixed..
guns
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redphoenix
Warrior
CCCAC Representative
Posts: 253
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Post by redphoenix on Aug 6, 2007 6:28:47 GMT -5
Getting back on the subject of Christo Redentor... anyone really realize how insanely overpowered this wonder is? and how game braking... You can revolt to paganism etc all the primitive civics, then use spies to revolt your opponent to these civics too. Then just revolt back to reg ones. As well as you can use all serfdom, slavery, caste system all in the same turn. As well as you can use nationhood and a gnp/mfg civic in same turn. As well as minor usages with the religous civics. Coupled with this that you are after this a spiritual civ without delay before you can change again, without being a spiritual civ. This alone makes the wonder worth building. But the above things really make it completely overpowered. Why do they have to add this kinda crap to the game? I think overall BTS is really balanced compared to Warlords, though. But I don't like that you can constantly with christo, keep an opponent witout having any civics. While keeping all your own civics.
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grilla
Worker
CCCAC Representative
Have a banana!
Posts: 165
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Post by grilla on Aug 6, 2007 7:51:10 GMT -5
played in an occ game this past weekend. the turn meter next to the clock never said the right amount oof turns completed, and a very odd thing, a player whose civ showed purple on the score area showed green on the map! Do you have saves or screenshots of this game? CS I'll send them to you... what email?
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Post by Bantams on Aug 6, 2007 8:02:30 GMT -5
Do you have saves or screenshots of this game? CS I'll send them to you... what email? Ive noticed that too just assumed id had too much to drink though notice the turn number in the top right this was a 130 turn OCC test game
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Post by NumberOneMercury on Aug 6, 2007 9:35:10 GMT -5
Given the turn number there is 264 in 1984AD and that there are 320 turns in a normal game, I would surmise that the turn counter there always counts from 1 in 4000BC.
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Post by Bantams on Aug 6, 2007 10:00:53 GMT -5
Given the turn number there is 264 in 1984AD and that there are 320 turns in a normal game, I would surmise that the turn counter there always counts from 1 in 4000BC. So basically its just another Useless MP feature then Thanks for the explanation NOM
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Post by Canucksoldier on Aug 6, 2007 16:02:49 GMT -5
Do you have saves or screenshots of this game? CS I'll send them to you... what email? csoldier@telus.net CS
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Post by Canucksoldier on Aug 6, 2007 16:06:49 GMT -5
Given the turn number there is 264 in 1984AD and that there are 320 turns in a normal game, I would surmise that the turn counter there always counts from 1 in 4000BC. So basically its just another Useless MP feature then Thanks for the explanation NOM Yes it's not the turns left...but the current turn of the game you are on. CS
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redphoenix
Warrior
CCCAC Representative
Posts: 253
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Post by redphoenix on Aug 6, 2007 22:52:00 GMT -5
anyone not gonna discuss christo redentor
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Post by Canucksoldier on Aug 6, 2007 23:03:41 GMT -5
anyone not gonna discuss christo redentor I agree that it is quit powerful, but I usually wait for many complaints before I ban something from the CCC for example. CS
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redphoenix
Warrior
CCCAC Representative
Posts: 253
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Post by redphoenix on Aug 7, 2007 7:43:33 GMT -5
anyone not gonna discuss christo redentor I agree that it is quit powerful, but I usually wait for many complaints before I ban something from the CCC for example. CS You don't hear so many of them because it's an industrial/modern era wonder. People don't play those eras much or get that far so often in epic games. You don't really need extra complaints about this to understand how bad it is to use the change civic thing with this, which is the most unbalanced feature this wonder has.
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Post by tamijo on Aug 8, 2007 3:52:14 GMT -5
After playing many games, anyone still belive the national park not overpowered. Ask them to limit it to a fixed number off helth (6 i would say) Compleetly ruin the debt in OCC, making a hole number of techs and buildings useless, such as Hospital, Ecologi, Genetic. ect. Cant se why the developer would make anything have no use at all. In fact the same thing with the Globe Teatre, would also ad a lot to the game debt. if it only gave a fixed amount of happynens. Opening a few diffrent strats to follow there too. Sorry all y non OCC players that i bring in the OCC game again ! But in a game like OCC those thing make a lot of diffrence, and the Park have made OCC a lot less complicated
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Post by tamijo on Aug 8, 2007 3:59:21 GMT -5
Getting back on the subject of Christo Redentor... anyone really realize how insanely overpowered this wonder is? and how game braking... You can revolt to paganism etc all the primitive civics, then use spies to revolt your opponent to these civics too. Then just revolt back to reg ones. As well as you can use all serfdom, slavery, caste system all in the same turn. As well as you can use nationhood and a gnp/mfg civic in same turn. As well as minor usages with the religous civics. Coupled with this that you are after this a spiritual civ without delay before you can change again, without being a spiritual civ. This alone makes the wonder worth building. But the above things really make it completely overpowered. Why do they have to add this kinda crap to the game? I think overall BTS is really balanced compared to Warlords, though. But I don't like that you can constantly with christo, keep an opponent witout having any civics. While keeping all your own civics. Yes it needs a fix, will most likely decide the Ironman games if not fixed ! Hard to come up with a good solution on the fix, but something needs to be done. Maby give it effects like i SPI civ. making it very interesting still as long as y not spiritual allready.
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redphoenix
Warrior
CCCAC Representative
Posts: 253
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Post by redphoenix on Aug 8, 2007 6:52:19 GMT -5
Getting back on the subject of Christo Redentor... anyone really realize how insanely overpowered this wonder is? and how game braking... You can revolt to paganism etc all the primitive civics, then use spies to revolt your opponent to these civics too. Then just revolt back to reg ones. As well as you can use all serfdom, slavery, caste system all in the same turn. As well as you can use nationhood and a gnp/mfg civic in same turn. As well as minor usages with the religous civics. Coupled with this that you are after this a spiritual civ without delay before you can change again, without being a spiritual civ. This alone makes the wonder worth building. But the above things really make it completely overpowered. Why do they have to add this kinda crap to the game? I think overall BTS is really balanced compared to Warlords, though. But I don't like that you can constantly with christo, keep an opponent witout having any civics. While keeping all your own civics. Yes it needs a fix, will most likely decide the Ironman games if not fixed ! Hard to come up with a good solution on the fix, but something needs to be done. Maby give it effects like i SPI civ. making it very interesting still as long as y not spiritual allready. I can see it being a gamebraker in OCC too incase that makes some people care more
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Post by cryptococcus on Aug 8, 2007 10:42:22 GMT -5
LOL
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Post by tamijo on Aug 8, 2007 14:24:33 GMT -5
[/quote]I can see it being a gamebraker in OCC too incase that makes some people care more [/quote] Havent seen that used in OCC so far But it will most likely start when people find out. And short after it will be banned. ;D
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redphoenix
Warrior
CCCAC Representative
Posts: 253
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Post by redphoenix on Aug 8, 2007 15:12:42 GMT -5
I can see it being a gamebraker in OCC too incase that makes some people care more [/quote] Havent seen that used in OCC so far But it will most likely start when people find out. And short after it will be banned. ;D [/quote] Imagine playing OCC without any civics all end game... imagine it... think very hard... think... see it in front of your eyes.... AHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH!
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grilla
Worker
CCCAC Representative
Have a banana!
Posts: 165
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Post by grilla on Aug 8, 2007 15:32:03 GMT -5
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