Post by coloneltreize on Aug 8, 2006 19:03:07 GMT -5
I started a multiplayer PitBoss game in the section by that name that started as FFA and as it formed, it kinda turned into an official epic game. So, I'm also posting the game here, as per the rules section 26, subsection 7. This game is still forming.
After careful consideration, let's go over the new game rules and settings. Please read these carefully. I used bright colors so there's absolutely no misunderstanding.
There will be no teams and no AIs
Settings
Map: Continents
Size: Standard
Climate: Temperate
Sea Level: Medium
Starting Era: Ancient
Speed: Normal
World Wrap: Cylindrical, like Earth is
Resources: Balanced (because of bad starts in the previous attempt)
Options
No Barbarians: unchecked
No Technology Trading: unchecked (see section 26, subsection 11)
Permanent Alliances: unchecked (as much color as it might add, it just doesn't make sense in a ladder game unless teams are equal. No one wants to share their victory anyhow.)
Always War: unchecked (see section 26-11)
Always Peace: unchecked (see section 26-11)
Permanent War or Peace: unchecked (see section 26-11)
Require complete kills: checked (host's choice)
All game victories are enabled, as well as additional scoring opportunities during the game at ten benchmark years. The firstBM year will be 500 BC instead of 2000 BC(see sections 26-8, 26-9, 26-12, and 26-13).
Multiplayer Options
Simultaneous turns: checked
Take over AI: checked (just in case)
Shuffle Teams: unchecked (N/A)
Anonymous: unchecked (too many bugs)
Turn Timer: checked (You have 12 hours maximum to log in and make your move. Players are asked to make an effort to play more often than this when available. If a player misses enough consecutive turns without a good reason, he/she may be kicked pending admin consultation.)
Turn Limit: none (except for the standard 2050 endgame)
City Elimination: none (see section 26-11)
There is a default rule that states that in an epic there shall be NO WAR until 500 BC. We are not using this rule in our epic. I repeat: war can be declared at any time, as the game would allow.
This will be a password-protected Direct IP hosted game from my PC which will be logged on throughout the entirety of the game even if I'm afk, barring hurricanes and other electrical storms (I live in Florida, USA). I will email the password of the game to you before it begins. I need potential players to provide their email addy for this and other host-like things to my email at: kingpeterf@comcast.net. I'd like to also remind everyone to password-protect your civ at startup and include your email addy in the player details section in the staging area if you want to recieve an automatic email telling you when it's your turn.
My ladder/gamespy name is spelled like this: Colonel_Treize
I hope that covers everything.
To sum up, in order to join meet me on MSN messenger at kingpeterf@comcast.net or YIM at darknietzschean and let me know you want to play. I want to get this started after 7:30 pm EST today or tomorrow.
After careful consideration, let's go over the new game rules and settings. Please read these carefully. I used bright colors so there's absolutely no misunderstanding.
There will be no teams and no AIs
Settings
Map: Continents
Size: Standard
Climate: Temperate
Sea Level: Medium
Starting Era: Ancient
Speed: Normal
World Wrap: Cylindrical, like Earth is
Resources: Balanced (because of bad starts in the previous attempt)
Options
No Barbarians: unchecked
No Technology Trading: unchecked (see section 26, subsection 11)
Permanent Alliances: unchecked (as much color as it might add, it just doesn't make sense in a ladder game unless teams are equal. No one wants to share their victory anyhow.)
Always War: unchecked (see section 26-11)
Always Peace: unchecked (see section 26-11)
Permanent War or Peace: unchecked (see section 26-11)
Require complete kills: checked (host's choice)
All game victories are enabled, as well as additional scoring opportunities during the game at ten benchmark years. The firstBM year will be 500 BC instead of 2000 BC(see sections 26-8, 26-9, 26-12, and 26-13).
Multiplayer Options
Simultaneous turns: checked
Take over AI: checked (just in case)
Shuffle Teams: unchecked (N/A)
Anonymous: unchecked (too many bugs)
Turn Timer: checked (You have 12 hours maximum to log in and make your move. Players are asked to make an effort to play more often than this when available. If a player misses enough consecutive turns without a good reason, he/she may be kicked pending admin consultation.)
Turn Limit: none (except for the standard 2050 endgame)
City Elimination: none (see section 26-11)
There is a default rule that states that in an epic there shall be NO WAR until 500 BC. We are not using this rule in our epic. I repeat: war can be declared at any time, as the game would allow.
This will be a password-protected Direct IP hosted game from my PC which will be logged on throughout the entirety of the game even if I'm afk, barring hurricanes and other electrical storms (I live in Florida, USA). I will email the password of the game to you before it begins. I need potential players to provide their email addy for this and other host-like things to my email at: kingpeterf@comcast.net. I'd like to also remind everyone to password-protect your civ at startup and include your email addy in the player details section in the staging area if you want to recieve an automatic email telling you when it's your turn.
My ladder/gamespy name is spelled like this: Colonel_Treize
I hope that covers everything.
To sum up, in order to join meet me on MSN messenger at kingpeterf@comcast.net or YIM at darknietzschean and let me know you want to play. I want to get this started after 7:30 pm EST today or tomorrow.