I've seen the same, passwording civs doesn't work.
Also i am not surprised why the game isn't for sale in the media markt here anymore. Given up on it for now. Perhaps it's playable again in a few months. It seems like it's going downhill with patches instead of improvements.
To be is to do -Socrates To do is to be -Sartre Do be do be do -Sinatra
Post by Canucksoldier on Dec 29, 2005 21:36:02 GMT -5
Yes a player that "retires" is giving up his "rights" to that Civ, so it not having a pw anymore is a feature not a bug per se, if you want the protection of a pw for a dead civ, just have the player exit and then vote to continue that way the civ will remain pw'd as the game expects that the player will want to return. Either that or just disable AI takeover completely and wait the default 10min and move on.
CanuckSoldier Civ4players Head Admin CIV Firaxis QA Tester
"It is the Soldier not the Poet that gave us our freedom of speech"-Father Dennis Edward O'Brien, USMC
U cant changing seting on reload. Wot is purpose then for Pw civ ? If player drop or quit it is bc that another can join hes civ... right? Second.. if some 1 sub player ,leaving person must get pw out.In our game leaving player was not ded and two kids join .. we lost many minutes for that. Also that intruders can ruin game if they dnt want to left. Clearly NO1 can join if dnt kno PW... is this not work i dnt kno wot is name for that.
The 20 turn thing sucks... it would be better if... instead when u build a city u do get points for it auto. But instead any cities u build 20 turns from the end u get no points to eliminate the point race.. and for a more fun battle out last 20 turns or wonder race, not a popping out settler race....
- Now, there are 2 scores, in real time for population and tech, and after 20 turns for lands So you know the real scores only in the last turns. The cultural bomb (or simply planting cities) is always possible 21 turns before the end and then nobody know the real score during 20 turns, it's mad
- If an old city have an cultural expansion, we have no point
It is so difficult, to do a system where land gain is impossible only for A NEW city 20 turns before the end.
30 or so turns before the end if someones score stops increasing at the rate it has go take out that little city, then do the same to the other one, in no city raising you'll get a nice little score for this. As for great leader if you've met someone you can see when he's born. Therefore there's no excuse for not knowing his score is going to increase. Go deaden his arse. The real score is in your head, till the end of the game. The score on the screen is academic till the last turn. Interesting cause it tells you exactly what a player is doing sometimes, but don't take it for granted that having a 100 score lead will mean you win and you wont find yourself in the situation of haveing to report to the great artist popper.
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