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Impis
Oct 5, 2007 11:04:51 GMT -5
Post by civerdan on Oct 5, 2007 11:04:51 GMT -5
As we know impis are probably the most game breaking unit in ancient. Lets look at why this is so, especially compared to chariots.
1. Requires Copper a very early tech that is always researched before animal husbandry. Also does not require the wheel if the copper and capital are on a river.
2. No terrain movement penalty allows the impi to get to its target faster
3. Defensive bonus makes it harder to kill with multiple weaker units, such as archers.
4. No 2 move counter. Chariots can be, of course, countered by impis, there is no such threat to the impi.
5. Agg trait. Unless you have unrestricted leaders, impis wil have the shock and cover promotions available with a barracks.
6. Its counter is vulnerable to 2 move units. Axes are the best defense against impi, but a stack of mostly axe is vulnerable to chariots, which can be stacked with impi.
These factors mean all other things being equal, the team with zulu will win most of the time due to the extra defense you need in new cities as well as a high probability that someone without metal in there capital gets choked.
If I were to nerf them I would a) remove the agressive trait. Gives a bonus to an already powerful unit. or at least b) have them require Iron. Not only would this make them appear late, but the impis stabbing spear was made of iron anyways, not bronze.
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Impis
Oct 5, 2007 22:57:29 GMT -5
Post by Tony on Oct 5, 2007 22:57:29 GMT -5
TOTALLY agree.
No one and i mean no one (maybe redp) likes randomness in games as much as i do, pangea, random leaders etc. CIV has always, and hopefully will always, be about making the best of what you have. You have rice and the other dude has pigs, thats fine - If you dont have metal, you have to expand for it, etc.
But impis are the biggest load of BS, the game makers simply had no clue when they invented this unit - Simple!
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Impis
Oct 6, 2007 4:16:08 GMT -5
Post by geforced on Oct 6, 2007 4:16:08 GMT -5
even worse in medi now catapults can't kill, just settle copper gg
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ot4e
Settler
Posts: 98
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Impis
Oct 6, 2007 5:08:35 GMT -5
Post by ot4e on Oct 6, 2007 5:08:35 GMT -5
Late and middle game they are the best counter against HA. Simple spears cant catch them, impies can. Removing agg will slow up getting barracks and will give no promo against specified type(cover, shock). Now non-agg axe cannot get impi with shock out of wood(<50% chance). I agree, making Shaka ind/org will fix the problem forever.
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Impis
Oct 7, 2007 17:36:17 GMT -5
Post by italiano on Oct 7, 2007 17:36:17 GMT -5
remove -1 terrain cost, or take agg promo off.....that way archers and bowmen stand a chance
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Impis
Oct 9, 2007 14:48:14 GMT -5
Post by cv431410 on Oct 9, 2007 14:48:14 GMT -5
Curiously, how many units will you use for impis rush?
4; 6; 8; 10; 15; 20?
And when do u stop expansion so all of your cities are producing impis?
2 cities 3 cities 4 cities 5 cities?
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