Post by mrgametheory on May 19, 2007 11:54:54 GMT -5
Hello and welcome to MGT'S Strategy Learnings of Multi player for Make benefit Glorious Nation of Newb Land.
As most of you know I am second coming of the Great Strategy God Zikjk3jl;2k3jlkdsfjds; aka MrGameTheory. In an attempt to save you and I time, I will "Actually" teach the citizens of Newb land how to be leet at Civ 4 Multi player.
There are several reasons why MGT chose to keep this a very short and to the point guide. For one, newbs have a brain about 1/7 the size of a normal person and to write too much information would be a waste, two, its not worth it to spend more than 9 minutes of my time writing it, even if this guide will be reread by you atleast 15 times, three, CIV 4 is a game of general strategy, due to the randomness of scenarios you need to learn general strategies which you can fall back on at all times.
1) Slavery - Slaving 1 population gives you 20 hammers. If you plant a city and the only tiles in that cities radius are a single grass pig and 50 desert tiles, assuming you are hooked up to iron or copper somehow, you can slave an axeman or a spear every 3 turns. So you can either have a city bringing in 8 Hammers a turn, which will take around 2-5 population, or you can have a city with a single pig. Point of what is said, Slavery is the most important civic in Civ 4 Multi player and if you want to be good understand it.
2) Food - The most important thing to do is to plant cities near food. Due to the fact that slavery is the most important civic, if you are at war you want to slave like mad, if you plant a city next to food, you can start slaving major units within 3-4 turns. Think about it, if you have time to relax and you don't need to rush your opponent with slavery, than the major food resources in your city will help your population grow very quickly and you can work more tiles.
3) Risk vs Reward - Expand as much as possible. Try to get out a few cities as often as possible due to the fact that slavery is so powerful. The higher your population grows, the more food you need in your city to get to the next population. Its better to have 2 cities at 2 population than 1 at 4 because slavery gives you twice the units. Keep in mind that no city in multilayer will get to 24 population, let alone 10, so stack your cities very close together and have them share the same tiles. There should only be 1 major food resource per city, if one of your cities has 3 major food resources in it than you need to build 2 cities right next to it and have those new cities work each of those food resources making it so every city has a major food resource.
4) Scout - If you are scouting the space between you and your opponent, than you can see when your opponent is attacking you several turns before he actually does. If you scout 10 squares from your culture than you have a 10 square warning. If they rushing a given unit, than you have time to build and than slave the counter to that unit. If you scout properly you don't need to build units as long as you pay attention to the power graph. If you notice your enemies power is not rising and you are scouting all the land between you and your opponent, than this is the chance for you to build as many f**king cities and workers as you possibly can. Do to the fact that slavery is so powerful, if you have time to get out 4 cities in a given amount of time and you see your opponent sending 10 chariots to you and those chariots are 10 squares away, you have 5 turns to slave as many spears as possible, you than use the spears to kill the chariots. You end up not losing any units and your opponent only loses units. The difference is that you have more cities and 10 units now. Sooooooo, when your expanding like crazy, play defensive because defense has the advantage in civ 4 due to roads giving extra moments and culture giving full line of site of everything.
5) Talking - Unless you understand this game completely, shut your f**king mouth in a multi player game. If a better player, especially one by the name of MGT, is asking you for anything, a worker, units, your first born, GIVE THEM WHAT THEY WANT. No player is a good player if they ask you for something that puts you and ultimately the team at a major disadvantage, hence a good player will always be thinking of the game as a whole when they ask you for something and if they ask you for something they should understand your land and your set up enough to know when you can and can't afford doing a given thing. So if you suck, and people tell you to do something, don't ask argue, do it, and ask questions while your doing it. And if you ping other than to point out something very important, understand, especially if I am in your game, that this is the fastest way to get thrown onto a DNP list and banned from playing great players...
Reread all of this several times so that it sticks in your subliminal memory and you build some strong neurons associating good strategy with your lord and savior MGT.
As most of you know I am second coming of the Great Strategy God Zikjk3jl;2k3jlkdsfjds; aka MrGameTheory. In an attempt to save you and I time, I will "Actually" teach the citizens of Newb land how to be leet at Civ 4 Multi player.
There are several reasons why MGT chose to keep this a very short and to the point guide. For one, newbs have a brain about 1/7 the size of a normal person and to write too much information would be a waste, two, its not worth it to spend more than 9 minutes of my time writing it, even if this guide will be reread by you atleast 15 times, three, CIV 4 is a game of general strategy, due to the randomness of scenarios you need to learn general strategies which you can fall back on at all times.
1) Slavery - Slaving 1 population gives you 20 hammers. If you plant a city and the only tiles in that cities radius are a single grass pig and 50 desert tiles, assuming you are hooked up to iron or copper somehow, you can slave an axeman or a spear every 3 turns. So you can either have a city bringing in 8 Hammers a turn, which will take around 2-5 population, or you can have a city with a single pig. Point of what is said, Slavery is the most important civic in Civ 4 Multi player and if you want to be good understand it.
2) Food - The most important thing to do is to plant cities near food. Due to the fact that slavery is the most important civic, if you are at war you want to slave like mad, if you plant a city next to food, you can start slaving major units within 3-4 turns. Think about it, if you have time to relax and you don't need to rush your opponent with slavery, than the major food resources in your city will help your population grow very quickly and you can work more tiles.
3) Risk vs Reward - Expand as much as possible. Try to get out a few cities as often as possible due to the fact that slavery is so powerful. The higher your population grows, the more food you need in your city to get to the next population. Its better to have 2 cities at 2 population than 1 at 4 because slavery gives you twice the units. Keep in mind that no city in multilayer will get to 24 population, let alone 10, so stack your cities very close together and have them share the same tiles. There should only be 1 major food resource per city, if one of your cities has 3 major food resources in it than you need to build 2 cities right next to it and have those new cities work each of those food resources making it so every city has a major food resource.
4) Scout - If you are scouting the space between you and your opponent, than you can see when your opponent is attacking you several turns before he actually does. If you scout 10 squares from your culture than you have a 10 square warning. If they rushing a given unit, than you have time to build and than slave the counter to that unit. If you scout properly you don't need to build units as long as you pay attention to the power graph. If you notice your enemies power is not rising and you are scouting all the land between you and your opponent, than this is the chance for you to build as many f**king cities and workers as you possibly can. Do to the fact that slavery is so powerful, if you have time to get out 4 cities in a given amount of time and you see your opponent sending 10 chariots to you and those chariots are 10 squares away, you have 5 turns to slave as many spears as possible, you than use the spears to kill the chariots. You end up not losing any units and your opponent only loses units. The difference is that you have more cities and 10 units now. Sooooooo, when your expanding like crazy, play defensive because defense has the advantage in civ 4 due to roads giving extra moments and culture giving full line of site of everything.
5) Talking - Unless you understand this game completely, shut your f**king mouth in a multi player game. If a better player, especially one by the name of MGT, is asking you for anything, a worker, units, your first born, GIVE THEM WHAT THEY WANT. No player is a good player if they ask you for something that puts you and ultimately the team at a major disadvantage, hence a good player will always be thinking of the game as a whole when they ask you for something and if they ask you for something they should understand your land and your set up enough to know when you can and can't afford doing a given thing. So if you suck, and people tell you to do something, don't ask argue, do it, and ask questions while your doing it. And if you ping other than to point out something very important, understand, especially if I am in your game, that this is the fastest way to get thrown onto a DNP list and banned from playing great players...
Reread all of this several times so that it sticks in your subliminal memory and you build some strong neurons associating good strategy with your lord and savior MGT.