Post by Death to ALL on Jan 24, 2008 20:17:36 GMT -5
Dear Friends:
The Fifty-Fifth Clan Championship Cup (CCC LV) will be held over the weekend of Feb 1-3, 2008, using CIVILIZATION IV Beyond the Sword, patched to 3.13(or the latest patch if newer). Please read the rules and schedule carefully.
Please register a minimum of 6 and a maximum of 20 players as replies to this thread anytime prior to Friday, Feb 1st at 12:01 am. At which time it will be locked. A maximum of 16 clans may enter, first-registered, first-served. There will be 15 events.
The same person can play in a maximum of 6 events (including being a substitute).
To play you must have been a CIV4Players member in good standing for 7 days prior to the CCC.
The winner of CCC LV will be the team who has amassed the most points. If there is a tie, after 15 events, a playoff match(es) will determine the winner.
Here is the point system for scoring:
1st Place = 8 points
2nd Place = 5 points
3rd Place = 3 points
4th Place = 1 point
In some events, where there are two equal semi-finalists who come in 3rd and 4th, then each will receive 2 points.
.................................................
Universal Rules (Unless Exception noted): Game mode simultaneous turns, seeding random, Speed Quick, climate temperate, sea level average, and difficulty level Noble. Civ selection will use the Anonymous setting, and switched to normal before the game is launched. In non-team games where CIVs are chosen, exact duplicates may not be chosen (but two different leaders from same country are ok).Unless specified otherwise Unrestricted Leaders will be turned off. For this CCC, there will be no Advanced System starts due to the add population bug. In team games, each team can pick each leader just once per team (unless specified otherwise). So, for example, two players on the same team can't both be Ghandi; however, both teams can pick one Ghandi. Unless specified differently, the only “OPTIONS” to be chosen are Permanent Alliance for team games, and ALWAYS WAR. Scoring is always standard according to game at end of last turn. In maps where appropriate, areas per player 1, land shape random, neutral territory random. Isthmus, ring, and spoke width 3. For team battleground games: Top/Bottom placement, setting start together. No AI Takeover. NEVER retire (ALT-Q) from game. Unless specified to the contrary, there will be No Barbs, and no huts. Where available, Resources balanced. Unless specified otherwise all espionage both passive and active (spies) are allowed. Anonymous civ picking will be used unless stated otherwise. Cristo Rendentor is banned for use to changes civics in conjunction with spy missions.
..........................................................
Event #1 -- Friday, Feb 1st at 3:00 pm EDT
The Classic Singles Clan Tourney
Players: 1v1
Limit: 120 turns
Timer: fast
Map: Mirror inland sea(LD_Miror_inland_sea3 found here www3.telus.net/public/jpryder/LD_Mirror_Inland_Sea3.zip), duel size, medium sea
reflection type
Civ Choice: Yes, with unrestricted leaders on.
Elim: 1-city ON
Era: random
No City Razing: Unchecked
Substitutions: no
No Barbs: Checked
---------------------------
Event #2
Friday, Feb 1st at 4:00 pm EDT
Friday Night Renaissance Era Start:
Players: 3v3
Limit: 90 turns
Timer: fast
Map: Inland Sea - Small sealevel normal
Era: Renaissance
Civ Choice: yes - but Byzantine excluded
Elim: 2 city
No City Razing: unchecked
Barbs: None
Substitutions: Yes
Spy’s: Banned completely
----------------------------
Event #3 - IRONMAN PRELIMINARY ROUND - Friday, 5:00 pm EDT - All Clans must register for Ironman by 4:45 pm EST. If more than 9 teams register for the IRONMAN event in this CCC, there will be a preliminary round to pick the top 8(or 9, if only 9 register) Finalists for Saturday's match. Otherwise all registrants will play a one round final game Saturday morning (see below). The TD in charge will randomly divide the field into two games. The top 4 finishers in each game advance to Saturday's match.
Timer: Blazing
Limit 120 turns
Map: Green Ring - Standard if 7-8 players, small if 5-6, normal sea level, toroidal map
Civ choice: random
Era: Ancient
Elim: 2 cities
No City Razing: unchecked
Substitutions: No
-----------------------------
Event #4
Friday, Feb 1st at 6:00 pm EDT
Friday Future Start
Players: 3v3
Limit: 70 turns
Timer: medium
Map: Small Inland Sea, medium sealevel
Era: Future - space victory is excluded.
Civ choice: yes
Elim: 2 city
No City Razing: Unchecked
Substitutions: Yes
No Barbs: Checked
-----------------------------
Event #5
CTON Feb 1st at 7:30 pm EDT - each clan enters 1 player - 2 rounds. TD for Prelim round will divide teams into two groups by a random draw. Top 3 finishers from each Prelim game advance to finals.
Limit: First round 120 turns - second round 130 turns
Timer: blazing
Map: small flat inland sea
Civ choice: Random, unrestricted leaders on,
Era: Ancient
Elim: 2 city
No City Razing: Unchecked
Substitutions: No
----------------------------
Event 6 Sat Feb 2nd 2:00 am
3v3 Grudge Match
Players: 3v3
Limit: 75 turns
Timer: fast
Map: Small, Green_Ring, 3 tile isthmus
era: Industrial
Civ choice: Yes
Elim: 2 city elim
No City razing: unchecked
Substitutions: Yes
----------------------------
Event 7 Sat Feb 2nd 5:00 am
MOD Event - 2v2 UUMadness
Players: 2v2
Mod: UUMadness
This tournament will use the UUMadness mod ver. 1.03
This mod can be downloaded from users.skynet.be/fa481068/BTSMadness1.03.rar
This mod should be unzipped to C:Program FilesFiraxis GamesSid Meier's Civilization 4Beyond the SwordMods
All players MUST choose the leader named "Chocolate"
Players are allowed to choose a civ, to selects a unique building
Duplicate civs may be selected, as long as the duplicate civs are not on the same team.
Settings Tab:
Map: Balanced
Size: Tiny
Climate: Temperate
Sea Level: Low
Era: Classical
Speed: Quick
World Wrap: Toroidal
Options Tab: (all options are unchecked except those noted)
No barbarians
Unrestricted leaders
No Tech Trading
Always War
No Vassal States
No Tribal Villages
No Random Events
Victories Tab: All victory conditions are enabled
Multiplayer tab: (all options are unchecked except those noted)
Simultaneous turns
Take over AI
Turn Timer: Fast
Game Turn Limit: 100
City Elimination Limit: 2
----------------------------
Event 3 (continued) Ironman Sat Feb 2nd 8:00 am
Limit: End of Game or Final Victory Condition (Space, Cultural, Conquest, Domination, Time only)
Timer: blazing
Era: Ancient
Map: Green Wheel, standard size,Sea level normal, torodial wrap
Civ Choice: Any (Duplicates allowed),
No City Razing: unchecked
No Barbs: checked
Elim: none
Substitutions: Allowed to a maximum of 3. Players can agree to take 15 minute breaks every 4 hours. If someone must leave the match (or drops), 15 minutes will be allowed for them or their substitution to appear, or that team is disqualified from the remainder of the event.
-----------------------------
Event 8 Sat Feb 2nd 10:00 am
The Big Game
Players: 4v4
Limit: 110 turns
Timer: fast
Era: Ancient
Map: Regular TBG, cylindrical wrap, regular size map- low sealevel - top v bottom, start separated
Civ Choice: yes, and the same LEADER can be chosen by both teams, but only once per team
No City Raising: Unchecked
No Barbs: Checked
Tribal villages: off
Elim: 2-city ON
Substitutions: Yes
---------------------------
Event 9 Feb 2nd 12:00 noon
Killer CTON
TD will break group in 2 and top 4 from each will advance to final match.
Map : Toriadal Lakes
Size : small
Era: Ancient
Players : 8
1 city elim
No city razing on
Mod: BTS Vanilla(http://www3.telus.net/public/jpryder/Vanilla%20BTS%201.0.rar) please ensure that the mod is properly installed and tested before the event
timer : blazing
110 turns
No barb, No huts, No random event
Special rules: Taking a city is worth 100 points per city(only ones that you hold at the end of the game) on top of the player list score.
--------------------------
Event 10 Sat Feb 2nd 3:00 pm
MODERN ERA TEAMER
Players: 3v3
Limit: 65 turns
Timer: Medium
Map: HB TBG v2, standard size, low sea, Cylindrical Warp
Era: Modern
Civ Choice: yes
Elim: 2 city ON
No City Razing: Not Checked
No Barbs: Checked
Substitutions: Yes
Special: no Commandos, No Nukes
--------------------------
Event 11 Sat Feb 2nd 6:00 pm
Ren OCC
Limit: 150 turns
Timer: blazing
Map: Round 1: Equal Inland Sea on small (5 or fewer) or standard (6 or more) low sea level.
Civ choice: yes - all allowed - duplicates allowed, Unrestricted Leaders On ,
One City Challenge - checked
Era: Ren
Standard OCC Rules
No City Razing: Unchecked
Substitutions: Yes
Plant any time
Special: No nukes, no Internet, space race okay, spy missions Banned.
This will be a two-round event. If more than 7 clans register, the field will be split into two preliminary games randomly by the TD in charge, with the top 3 place finishers in each match advancing to finals. If more than 14 clans register, the field will be split into three preliminary games randomly by the TD in charge, with the top 2 place finishers in each match advancing to finals. The final round match will be played on a small low sea level map.
-----------------------------
Event 12 Sun Feb 3rd 8:00 am
Medieval Clan Tourney
Players: 3v3
Limit: 95 turns
Timer: Fast
Map: Inland Sea, small, temperate, medium sea level, no wrap
Era: Medieval
Civ Choice: yes
Elim: 2-city ON
No City Razing: Not Checked
No Barbs: Checked
Substitutions: Yes
Spy's banned Competely
--------------------------
Event 13 Sun Feb 3rd 9:30am
2v2 OCC teamer
Limit: 130 turns
Timer: fast
Map: Small Equal Inland Sea
map size: Standard
Civ choice: yes - Duplicate civs may be selected, as long as the duplicate civs are not on the same team, Unrestricted Leaders On
One City Challenge - checked
No City Razing: Unchecked
Era: Ren
Substitutions: Yes
Victories: all but Diplo.
Special: No nukes, Spy missions banned, knights, camels and cataphracts banned.
----------------------------
Event 14 Sun Feb 3rd 10:00 am
Classical Start
Players: 3v3
Limit: 100 turns
Timer: fast
Map: Green Wheel, Tiny, medium sea level, cylindrical wrap
Era: Classical
Civ Choice: yes, Aztec banned
No City Razing: unchecked
No Barbs: checked
No Huts, checked
Elim: 2 city ON
Substitutions: Yes
Special rules: No settling directly on copper or horses and No Spies
------------------------------
Event 15 Sun Feb 3rd 11:00 am
Random/Random 2v2
Limit: 90 turns
Timer: medium
Map: Small Shuffle (ie. RANDOM). Specify CYLINDRICAL map.
Civ Choice: RANDOM, unrestricted leaders on, full full anonymous
Era: RANDOM
No City Razing: Checked
No Barbs: Checked
Elim: 1-city ON
Substitutions: Yes
...............................
If there are any disputes, the TD in charge of that event will make a ruling. If challenged by either side, then a committee of at least 3 Ladder Admins and TD's (from different clans than those directly involved in the dispute) will be called upon to impartially reach a fair decision. All parties are bound by this decision.
Clan Captains or there representatives are responsible to ensure that the players listed in there CCC clan rosters are spelled exactly as are their player names on the ladder, and that the players are "in good standing" for the CCC and 7 days before it starts, and of course they actually have to be on the ladder and not on another teams roster. We do not want to have to DQ players but having inaccurate rosters causes far to many headaches for our TD staff, they are busy enough already on the CCC weekend.
NOTE: Players are expected to be in the lobby 15 minutes BEFORE the match starts to handle all registration issues so the events can start promptly. If no one from a clan has registered by the scheduled start time of the tourney, or contacted the TD, the TD will assume that the clan isn't entering that event, and the event will begin as soon as all registered clans have all their players checked-in and available. There is a maximum grace period of 10 minutes for all events and then the TD will close registration. Incomplete teams will be dropped from that event. (this will be strictly enforced by all TD/HTD/Admins)
Hf and GL
DTA
PS: Please use this thread for posting rosters ONLY. See related thread(s) for comments.
The Fifty-Fifth Clan Championship Cup (CCC LV) will be held over the weekend of Feb 1-3, 2008, using CIVILIZATION IV Beyond the Sword, patched to 3.13(or the latest patch if newer). Please read the rules and schedule carefully.
Please register a minimum of 6 and a maximum of 20 players as replies to this thread anytime prior to Friday, Feb 1st at 12:01 am. At which time it will be locked. A maximum of 16 clans may enter, first-registered, first-served. There will be 15 events.
The same person can play in a maximum of 6 events (including being a substitute).
To play you must have been a CIV4Players member in good standing for 7 days prior to the CCC.
The winner of CCC LV will be the team who has amassed the most points. If there is a tie, after 15 events, a playoff match(es) will determine the winner.
Here is the point system for scoring:
1st Place = 8 points
2nd Place = 5 points
3rd Place = 3 points
4th Place = 1 point
In some events, where there are two equal semi-finalists who come in 3rd and 4th, then each will receive 2 points.
.................................................
Universal Rules (Unless Exception noted): Game mode simultaneous turns, seeding random, Speed Quick, climate temperate, sea level average, and difficulty level Noble. Civ selection will use the Anonymous setting, and switched to normal before the game is launched. In non-team games where CIVs are chosen, exact duplicates may not be chosen (but two different leaders from same country are ok).Unless specified otherwise Unrestricted Leaders will be turned off. For this CCC, there will be no Advanced System starts due to the add population bug. In team games, each team can pick each leader just once per team (unless specified otherwise). So, for example, two players on the same team can't both be Ghandi; however, both teams can pick one Ghandi. Unless specified differently, the only “OPTIONS” to be chosen are Permanent Alliance for team games, and ALWAYS WAR. Scoring is always standard according to game at end of last turn. In maps where appropriate, areas per player 1, land shape random, neutral territory random. Isthmus, ring, and spoke width 3. For team battleground games: Top/Bottom placement, setting start together. No AI Takeover. NEVER retire (ALT-Q) from game. Unless specified to the contrary, there will be No Barbs, and no huts. Where available, Resources balanced. Unless specified otherwise all espionage both passive and active (spies) are allowed. Anonymous civ picking will be used unless stated otherwise. Cristo Rendentor is banned for use to changes civics in conjunction with spy missions.
..........................................................
Event #1 -- Friday, Feb 1st at 3:00 pm EDT
The Classic Singles Clan Tourney
Players: 1v1
Limit: 120 turns
Timer: fast
Map: Mirror inland sea(LD_Miror_inland_sea3 found here www3.telus.net/public/jpryder/LD_Mirror_Inland_Sea3.zip), duel size, medium sea
reflection type
Civ Choice: Yes, with unrestricted leaders on.
Elim: 1-city ON
Era: random
No City Razing: Unchecked
Substitutions: no
No Barbs: Checked
---------------------------
Event #2
Friday, Feb 1st at 4:00 pm EDT
Friday Night Renaissance Era Start:
Players: 3v3
Limit: 90 turns
Timer: fast
Map: Inland Sea - Small sealevel normal
Era: Renaissance
Civ Choice: yes - but Byzantine excluded
Elim: 2 city
No City Razing: unchecked
Barbs: None
Substitutions: Yes
Spy’s: Banned completely
----------------------------
Event #3 - IRONMAN PRELIMINARY ROUND - Friday, 5:00 pm EDT - All Clans must register for Ironman by 4:45 pm EST. If more than 9 teams register for the IRONMAN event in this CCC, there will be a preliminary round to pick the top 8(or 9, if only 9 register) Finalists for Saturday's match. Otherwise all registrants will play a one round final game Saturday morning (see below). The TD in charge will randomly divide the field into two games. The top 4 finishers in each game advance to Saturday's match.
Timer: Blazing
Limit 120 turns
Map: Green Ring - Standard if 7-8 players, small if 5-6, normal sea level, toroidal map
Civ choice: random
Era: Ancient
Elim: 2 cities
No City Razing: unchecked
Substitutions: No
-----------------------------
Event #4
Friday, Feb 1st at 6:00 pm EDT
Friday Future Start
Players: 3v3
Limit: 70 turns
Timer: medium
Map: Small Inland Sea, medium sealevel
Era: Future - space victory is excluded.
Civ choice: yes
Elim: 2 city
No City Razing: Unchecked
Substitutions: Yes
No Barbs: Checked
-----------------------------
Event #5
CTON Feb 1st at 7:30 pm EDT - each clan enters 1 player - 2 rounds. TD for Prelim round will divide teams into two groups by a random draw. Top 3 finishers from each Prelim game advance to finals.
Limit: First round 120 turns - second round 130 turns
Timer: blazing
Map: small flat inland sea
Civ choice: Random, unrestricted leaders on,
Era: Ancient
Elim: 2 city
No City Razing: Unchecked
Substitutions: No
----------------------------
Event 6 Sat Feb 2nd 2:00 am
3v3 Grudge Match
Players: 3v3
Limit: 75 turns
Timer: fast
Map: Small, Green_Ring, 3 tile isthmus
era: Industrial
Civ choice: Yes
Elim: 2 city elim
No City razing: unchecked
Substitutions: Yes
----------------------------
Event 7 Sat Feb 2nd 5:00 am
MOD Event - 2v2 UUMadness
Players: 2v2
Mod: UUMadness
This tournament will use the UUMadness mod ver. 1.03
This mod can be downloaded from users.skynet.be/fa481068/BTSMadness1.03.rar
This mod should be unzipped to C:Program FilesFiraxis GamesSid Meier's Civilization 4Beyond the SwordMods
All players MUST choose the leader named "Chocolate"
Players are allowed to choose a civ, to selects a unique building
Duplicate civs may be selected, as long as the duplicate civs are not on the same team.
Settings Tab:
Map: Balanced
Size: Tiny
Climate: Temperate
Sea Level: Low
Era: Classical
Speed: Quick
World Wrap: Toroidal
Options Tab: (all options are unchecked except those noted)
No barbarians
Unrestricted leaders
No Tech Trading
Always War
No Vassal States
No Tribal Villages
No Random Events
Victories Tab: All victory conditions are enabled
Multiplayer tab: (all options are unchecked except those noted)
Simultaneous turns
Take over AI
Turn Timer: Fast
Game Turn Limit: 100
City Elimination Limit: 2
----------------------------
Event 3 (continued) Ironman Sat Feb 2nd 8:00 am
Limit: End of Game or Final Victory Condition (Space, Cultural, Conquest, Domination, Time only)
Timer: blazing
Era: Ancient
Map: Green Wheel, standard size,Sea level normal, torodial wrap
Civ Choice: Any (Duplicates allowed),
No City Razing: unchecked
No Barbs: checked
Elim: none
Substitutions: Allowed to a maximum of 3. Players can agree to take 15 minute breaks every 4 hours. If someone must leave the match (or drops), 15 minutes will be allowed for them or their substitution to appear, or that team is disqualified from the remainder of the event.
-----------------------------
Event 8 Sat Feb 2nd 10:00 am
The Big Game
Players: 4v4
Limit: 110 turns
Timer: fast
Era: Ancient
Map: Regular TBG, cylindrical wrap, regular size map- low sealevel - top v bottom, start separated
Civ Choice: yes, and the same LEADER can be chosen by both teams, but only once per team
No City Raising: Unchecked
No Barbs: Checked
Tribal villages: off
Elim: 2-city ON
Substitutions: Yes
---------------------------
Event 9 Feb 2nd 12:00 noon
Killer CTON
TD will break group in 2 and top 4 from each will advance to final match.
Map : Toriadal Lakes
Size : small
Era: Ancient
Players : 8
1 city elim
No city razing on
Mod: BTS Vanilla(http://www3.telus.net/public/jpryder/Vanilla%20BTS%201.0.rar) please ensure that the mod is properly installed and tested before the event
timer : blazing
110 turns
No barb, No huts, No random event
Special rules: Taking a city is worth 100 points per city(only ones that you hold at the end of the game) on top of the player list score.
--------------------------
Event 10 Sat Feb 2nd 3:00 pm
MODERN ERA TEAMER
Players: 3v3
Limit: 65 turns
Timer: Medium
Map: HB TBG v2, standard size, low sea, Cylindrical Warp
Era: Modern
Civ Choice: yes
Elim: 2 city ON
No City Razing: Not Checked
No Barbs: Checked
Substitutions: Yes
Special: no Commandos, No Nukes
--------------------------
Event 11 Sat Feb 2nd 6:00 pm
Ren OCC
Limit: 150 turns
Timer: blazing
Map: Round 1: Equal Inland Sea on small (5 or fewer) or standard (6 or more) low sea level.
Civ choice: yes - all allowed - duplicates allowed, Unrestricted Leaders On ,
One City Challenge - checked
Era: Ren
Standard OCC Rules
No City Razing: Unchecked
Substitutions: Yes
Plant any time
Special: No nukes, no Internet, space race okay, spy missions Banned.
This will be a two-round event. If more than 7 clans register, the field will be split into two preliminary games randomly by the TD in charge, with the top 3 place finishers in each match advancing to finals. If more than 14 clans register, the field will be split into three preliminary games randomly by the TD in charge, with the top 2 place finishers in each match advancing to finals. The final round match will be played on a small low sea level map.
-----------------------------
Event 12 Sun Feb 3rd 8:00 am
Medieval Clan Tourney
Players: 3v3
Limit: 95 turns
Timer: Fast
Map: Inland Sea, small, temperate, medium sea level, no wrap
Era: Medieval
Civ Choice: yes
Elim: 2-city ON
No City Razing: Not Checked
No Barbs: Checked
Substitutions: Yes
Spy's banned Competely
--------------------------
Event 13 Sun Feb 3rd 9:30am
2v2 OCC teamer
Limit: 130 turns
Timer: fast
Map: Small Equal Inland Sea
map size: Standard
Civ choice: yes - Duplicate civs may be selected, as long as the duplicate civs are not on the same team, Unrestricted Leaders On
One City Challenge - checked
No City Razing: Unchecked
Era: Ren
Substitutions: Yes
Victories: all but Diplo.
Special: No nukes, Spy missions banned, knights, camels and cataphracts banned.
----------------------------
Event 14 Sun Feb 3rd 10:00 am
Classical Start
Players: 3v3
Limit: 100 turns
Timer: fast
Map: Green Wheel, Tiny, medium sea level, cylindrical wrap
Era: Classical
Civ Choice: yes, Aztec banned
No City Razing: unchecked
No Barbs: checked
No Huts, checked
Elim: 2 city ON
Substitutions: Yes
Special rules: No settling directly on copper or horses and No Spies
------------------------------
Event 15 Sun Feb 3rd 11:00 am
Random/Random 2v2
Limit: 90 turns
Timer: medium
Map: Small Shuffle (ie. RANDOM). Specify CYLINDRICAL map.
Civ Choice: RANDOM, unrestricted leaders on, full full anonymous
Era: RANDOM
No City Razing: Checked
No Barbs: Checked
Elim: 1-city ON
Substitutions: Yes
...............................
If there are any disputes, the TD in charge of that event will make a ruling. If challenged by either side, then a committee of at least 3 Ladder Admins and TD's (from different clans than those directly involved in the dispute) will be called upon to impartially reach a fair decision. All parties are bound by this decision.
Clan Captains or there representatives are responsible to ensure that the players listed in there CCC clan rosters are spelled exactly as are their player names on the ladder, and that the players are "in good standing" for the CCC and 7 days before it starts, and of course they actually have to be on the ladder and not on another teams roster. We do not want to have to DQ players but having inaccurate rosters causes far to many headaches for our TD staff, they are busy enough already on the CCC weekend.
NOTE: Players are expected to be in the lobby 15 minutes BEFORE the match starts to handle all registration issues so the events can start promptly. If no one from a clan has registered by the scheduled start time of the tourney, or contacted the TD, the TD will assume that the clan isn't entering that event, and the event will begin as soon as all registered clans have all their players checked-in and available. There is a maximum grace period of 10 minutes for all events and then the TD will close registration. Incomplete teams will be dropped from that event. (this will be strictly enforced by all TD/HTD/Admins)
Hf and GL
DTA
PS: Please use this thread for posting rosters ONLY. See related thread(s) for comments.