axius
Warrior
CCCAC Representative
Posts: 220
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Post by axius on Nov 1, 2007 17:46:23 GMT -5
Final Frontier. About CCC that is soon to come. KC clan raised an issue about exploiting building StarBase without money bug, also i found a multi player bug of minus population, one can set minus population to planets and get some unassigned population which can be transfered to other planets which have more resources and get bonus food/production/gold out of nowhere. Both of those bugs have been FIXED! By me and Axius, the Fix is out there, Final Frontier Fix 1, here is the link : rapidshare.com/files/66613794/Final_Frontier_Fix_1.zip.htmlDon't delete FinalFrontier mod, just unzip this file to mods directory and you will have Final Frontier Fix 1 as another mod. There are only two changes made, fixing star base bug, and minus population bug. Now star bases are built in one turn. That's all. The rest of the game is the same, there is nothing to test that haven't already been tested, so if there are no other critical bugs then Death To All please do set this mod as an even for upcoming CCC. I appreciate the work you guys put into this. I just don't want to have to make everyone download a new mod last minute. Well there are still 9 days before it. The whole last CCC was announced with less time to spare than that. There is nothing new to learn, just download the mod. Surely 9 days is enough. Whoa whoa... We are not exactly professional game designers to balance civs. That's a totally unrelated issue. The problem with the FF event was the starbase exploit - that's the reason for it being replaced, not any issues of game balance. I don't understand why we need to fix anything else in order to bring it back. Game balance is a very debatable thing. If anybody thinks that some civs are overpowered - they can always be banned, just like in other events. But nobody complained about anything like that. I don't have any ideas on the game balance, I simply fixed the starbase bug, and ArniDzhan fixed the negative pop bug. Any balancing changes can always be made later. We can have another update if needed. Custom mods are updated regularly, just look at UUMadness. Nothing hard about that. But I don't see why we can't just play what we already planned. The event was agreed upon and it was in the schedule draft until yesterday.
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Post by 9iron9 on Nov 2, 2007 1:16:48 GMT -5
why is the future still being played with that rediculous mod. i thought it was a one off. FR Is quite fun actually you should try it especially since the latest released version fixed some stuff! i have tried it numerous times, my point being i thought the mods were being rotated round the events so that a different event gets spoilt every ccc,, instead of picking on the same event.
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axius
Warrior
CCCAC Representative
Posts: 220
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Post by axius on Nov 2, 2007 10:00:19 GMT -5
i have tried it numerous times, my point being i thought the mods were being rotated round the events so that a different event gets spoilt every ccc,, instead of picking on the same event. Not if the mod is chosen as a permanent setting for the event. Several clans (LKT, MDR, KC I believe) insisted that Future should just be played as FRM. Others don't really care about the Future era in general and trust their judgement. If people who actually play Future outside of the CCC think that FRM is the way to go - sure why not?
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Post by 9iron9 on Nov 3, 2007 5:23:09 GMT -5
it takes so much out of the game, also nobody play frm outside of ccc, just the week before. you may aswell come up with mods for all the later eras past ren to make it easier for people who only play anc tbg, oh and anc tbg's ugly cousin, anc tbg start anywhere. why not have it as a seperate event to future teamer. u have 2 types of occ, loads of anc teamers for the noobs. its a totally different game. u wouldnt repalce FFE mod for another event would you
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Post by charliebrownparker on Nov 3, 2007 8:45:01 GMT -5
Not if the mod is chosen as a permanent setting for the event. Several clans (LKT, MDR, KC I believe) insisted that Future should just be played as FRM. Others don't really care about the Future era in general and trust their judgement. If people who actually play Future outside of the CCC think that FRM is the way to go - sure why not? FRM suck. This mod is for former civ3 players who does'nt understand how to play future with civ4. This is moineau's choice. We never had any debate about this mod on CCC.
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moineau
Warrior
Administrator
Posts: 330
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Post by moineau on Nov 3, 2007 9:46:10 GMT -5
Lol what's the problem charlie, i take you on a future when you want.
Civ3 future was, and stay to be, the funnier mod ever (you can look on civ3 lobby they still continue to play it very often).
If we can have the same on civ4, that would be very good. At moment there is maybe again some problems on this mod, but Primax did already a very great works and we'll still work on this MOD to make it better.
Well at moment that cant be worst then a normal future where you cant make more than 1 settler.
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Post by TheClash on Nov 4, 2007 19:25:19 GMT -5
and again: the HB_3 OCC map for even 11 is the worst map possible Pls make it Equal_map or CF4 map. And pls blazing and not fast.
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Post by Bantams on Nov 5, 2007 7:03:09 GMT -5
OCC teamers should be on Equal Map TBG V2 OCC Ctons should be on Equal Map Inland Sea V4 if you dunno how to save the map Scripts that AXIUS posted then Got to www.styx-civ-clan.net/downloadsarea.htm and get them from there
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grilla
Worker
CCCAC Representative
Have a banana!
Posts: 165
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Post by grilla on Nov 5, 2007 7:57:03 GMT -5
yeah the occc ancient on V3 is a joke! Please change to c4F or Equal map.....
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Post by Bantams on Nov 5, 2007 8:30:19 GMT -5
also since im usually the TD for event 11 it needs to be sheduled for 4pm EST thanks 6PM is way past my bed time if doing so many rounds
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Post by everybodysdarling on Nov 5, 2007 9:22:17 GMT -5
OCC has to be played on the equal map. It is bugfree and the only fair map for occ. Noone can complain about land here.
Make it equal map. I'm not asking, I'm demanding it.
thanks, ebd
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Post by teter on Nov 5, 2007 12:51:42 GMT -5
hey all,
sorry for my english^^. Just for say the map for event 11 OCC anc is not balanced for all player. upshot, the lucky win the game except if me, because moineau say me " teter tu es un nobb" ^^.
I think the eqal V4 is good.
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Post by Bantams on Nov 5, 2007 17:25:29 GMT -5
FR on Fractal is S H I T E needs changing to TBG Equal V2
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Post by Ellestar on Nov 6, 2007 4:53:40 GMT -5
FR on Fractal is S H I T E needs changing to TBG Equal V2 I agree. Who the hell chosen that map? He should test his choices. And i don't even ask actually playing there, how about just looking at the map? When i tried it for a first time, i appeared on a 8-plot island with 2 forests. Good luck surviving with your king there. Lol what's the problem charlie, i take you on a future when you want. Civ3 future was, and stay to be, the funnier mod ever (you can look on civ3 lobby they still continue to play it very often). If we can have the same on civ4, that would be very good. At moment there is maybe again some problems on this mod, but Primax did already a very great works and we'll still work on this MOD to make it better. Well at moment that cant be worst then a normal future where you cant make more than 1 settler. Now, now, don't use obviosuly illogical arguments to back up your mod. Normal future is very easy to fix - remove the extra settler cost, starting combat units and maybe extra buildings too Even then, it's not that hard to make extra settlers. However, Regicide mod adds additional imbalances to the game. It may have been good if someone had a clue how to make it good. But as it is now, it's something along the Mr. Game Theory mod. So, saying that FRM is better than BtS future is like arguing which beggar is richer while sailing on a personal yacht.
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Post by 9iron9 on Nov 6, 2007 6:07:42 GMT -5
0.8 regicide mod seems alot better than the one previously used in the last ccc with the fact that settler cost is low. map choice can easily decide a game though when on fractal. maybe team continents or big and small or something like that would have been better.
cough * no say cos on on ccc committee * gg 9wario
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moineau
Warrior
Administrator
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Post by moineau on Nov 6, 2007 6:39:39 GMT -5
0.8 regicide mod seems alot better than the one previously used in the last ccc Yep and some people tend to speack less tried this new version. Iron was against regicide too but when he tried it with us yesterday, he changed his mind, try to do the same Ellestar at moment Future regicide is far away funnier than normal future because we have lot of more way of kill and possibilities of playing. Agree with you that if we kill the cost of settler, a normal future would be very fun too BUT that would make it very close than a modern game and i think it's better to have very different event. I think, as in civ3 time, that a "continent" map is better than a boring inland sea, it give you more possibilities. Is big and small better than Fractal? yes maybe. At moment Fractal works very well, we can make 4-5 city easily( sometimes more), we have always ressources, you can be 2vs1, on an island, 1vs2 etc... , lot of possibilities, and that's make it very fun. It's still have some problems (about cruise for example) and we can make it funnier, Primax is working on it.
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axius
Warrior
CCCAC Representative
Posts: 220
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Post by axius on Nov 6, 2007 13:12:54 GMT -5
OCC teamers should be on Equal Map TBG V2 OCC Ctons should be on Equal Map Inland Sea V4 if you dunno how to save the map Scripts that AXIUS posted then Got to www.styx-civ-clan.net/downloadsarea.htm and get them from there BTW, Equal is out of beta (links to release here). Please update it on the STYX site too. Thanks to all who tested. If everybody likes these maps, maybe we can use them in this CCC already. With 4 days left till Saturday, probably have to be a unanimous decision. So it's easier to ask: is anybody against equal starts in OCC?
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Post by Bantams on Nov 6, 2007 13:52:05 GMT -5
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Post by MookieNJ on Nov 6, 2007 18:40:38 GMT -5
A CCC event on the Great Plains map? Are you serious? To whomever picked this map: do you have any idea how unbalanced it is? The right side of the map starts on grasslands with tons of forests and foods like corn and wheat and grassland deer! The left side of the map is entirely plains, flood plains, and cows with pretty much zero forests and a huge number of peaks. Not exactly my idea of fun and certainly not my idea of a fair competition.
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Post by MookieNJ on Nov 6, 2007 18:47:08 GMT -5
CTON : Donut map = unbalanced +1 Donut is an awful cton map. The vast majority of ctons are still happily played on Inland Sea because it remains the best cton map by far. This game setting for the CCC is really messed up. Honestly, there are two decent choices here but we're currently stuck with a third that is just horrible. 1) Go back to start together top vs. bottom. 2) Use the game model that is played in about 90% of the teamers I see in the lobby -- start separated top vs. bottom with a ban on all civs that start with an ancient UU or a sword replacement UU (no Zulu, Egypt, Mali, Rome, Celts, etc.). That makes the start separated setting much more interesting and playable because it removes the ungodly Skirmisher / Jaguar chokefest that it is. You can start pretty much immediately next to someone on the other team and it's pretty ridiculous when you can start running in resource free UUs super early in the game. At least give everyone a fighting chance and make Civ choice something to think about rather than something that is automatic and obvious.
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