moineau
Warrior
Administrator
Posts: 330
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Post by moineau on Sept 13, 2007 10:16:26 GMT -5
DTA said me that in FF mod you couldnt set team and had to play as in civ3 teamer, each on your side.
This more the fact that ping disapeared, it seems horrible to play a teamer on this.
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Post by Canucksoldier on Sept 13, 2007 11:12:31 GMT -5
I would like to see a Final Frontier mod event, maybe cton style or 1 v 1. Can you play Teamers in Final Frontier Mod? If so i would like to see a 3v3 teamer maybe and i might run a test Tourney This weekend if its possible I beleive Nolan is working on a 1v1 or cton tournament this weekend, but feel free to contact her, she's been working with Spiff and crew on what are good settings. CS
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Post by MMV on Sept 13, 2007 15:33:18 GMT -5
DTA said me that in FF mod you couldnt set team and had to play as in civ3 teamer, each on your side. This more the fact that ping disapeared, it seems horrible to play a teamer on this. yes, no "team settings" just like we had to play in C3 teamers. that's ONE thing that makes this mod awesome - that and the lack of ping necessitating the need for "communcation" on a verbal or verbage level How many times have you played?
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Post by MMV on Sept 14, 2007 0:14:48 GMT -5
Moineau -
You should now have some game-setting/technical information regarding possible event guidelines for cton, ffa, and duel sent to you from bopper and spiffin_cat today.
There is also a GREAT teamer-style game with certain settings that is nearly EXACTLY how the old "Civ3 Future Teamers" were played.
Although you're right in that some on Civ4/BtS/WarLords/etc who never played or experienced Civ3 with no mutually visible map, no joint teching effort, no pings (HOORAY!) there are plenty of other Civ3 vets, as well as Civ players who didn't even change over to the Civ4 series because of those things that I'm sure would be very interested in this mod as a teamer event.
Yes, it requires CO-munication in a teamer in finding your team-mates, co-ordinating tech, sharing maps, etc - for those who recall, that was all coordinated through one player that the other team-mates gave/gifted techs, maps, etc - who in turn, shared that information back out to the rest of the team.
Less arguing, more game play, more focusing on what you are doing as a TEAM member vice the current "team-play" of focusing on what everyone else is doing.
True, there WILL BE SOME who don't like a teamer in the "old way" but for each of those who don't like it, there will be a player who does.
MANY here know that Civ4 was GREATLY "dumbed down" for teamers and I can ensure you that playing the FF mod with the old teamer settings (and another setting or two) would be a welcome change to those familiar with Civ3 teamers.
I'll send you the teamer info late tomorrow (friday) and would be glad to chat about it with you.
For others who read this post and enjoyed the "old style" of Civ3 Future teamers, I think you'll be very impressed - fee free to contact me here via the forum email and I'll be glad to share the settings with you.
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Post by stilgar on Sept 14, 2007 2:22:38 GMT -5
In Civ3 we have a mini-grid on the mini map and it's vey usefull to help in coordinate action. If we had not this mini-grid we can't co-ordinate
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Post by 9iron9 on Sept 14, 2007 2:47:32 GMT -5
wht were the civ3 teamer settings?
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moineau
Warrior
Administrator
Posts: 330
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Post by moineau on Sept 14, 2007 5:16:18 GMT -5
MMV i would love to have this same fun in Civ4 teamer than in Civ3 teamer but when i learn that FF MOD need a big communication, a coordinating tech etc... i am thinking of clan who dont use TeamSpeack. Indeed if we put a teamer on FF i think that clans with TS will have a HUGE avantage and i think that can be hard for them and that's why i have some doubt. But we'll try to run a tourney on FF mod, before take any decision for ccc, we just wanted to know if it will be a cton or a teamer and this sort of feedback can help us a lot
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Post by MMV on Sept 14, 2007 6:41:22 GMT -5
OH back in the ole'days (sigh)
yup, everyone used the early version of TS, Skype, or Yahoo back then (or the ability to type quickly and accurately, lol)
Nothing's changed.
and don't forget the advantage of NOT being able to see your team-mate's units and what he's building inside his cities, lol
none of this during an FF teamer: A: Why are you building axe? B: I told him to C: Yes, he needs axe D: the noob should connect the horse before the spear B: no one told him to build spear C: he doesn't have horses, that's you, why aren't you connecting them? B: I have horses? no you ignorant Mo'F*ckr, thats A that has them E: A you noob dumbazz can't you see? D: OMG why you guys were arguing they got henge B: I had that the same turn darnit! B: holy Shi'ite! I just got taken out by a warrior!!! A: ROFL and he called ME a noob! *player B leaves the game*
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Post by zzZhenon on Sept 14, 2007 6:47:13 GMT -5
civ3 future games were one of the reasons i came completely over to civ4 vanilla back in the day...
As for "Blind teamers" yeah that would be kinda fun for players not to know what their teammates are doing.
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Post by tamijo on Sept 14, 2007 7:50:31 GMT -5
Na, would miss all that Jazz. Is funny And the MAP's would be very unfair (have to blame the map, if y cant blame the noob)
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axius
Warrior
CCCAC Representative
Posts: 220
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Post by axius on Sept 14, 2007 11:00:12 GMT -5
What does reminiscing of the Civ3 days have to do with 'Event ideas/suggestions for CCC 52'? About as much as Final Frontier has to do with Civ4 BTS. I don't see why even consider an event from another game in the CCC (Civ4 World Championship Cup). FF is a totally different game that has nothing to do with Civ4 except the XML-based engine. Kudos to Firaxis for making the platform open for 3rd party developers. But let's stick with one game?
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Post by spiffincat on Sept 14, 2007 11:05:12 GMT -5
The maps are different and more challenging, imo, not unfair.
The one big difference is we can't select "team placement"to simplify things for us. In other teamers we can. There are other choices in that option in civ4 to explore and we never use them.
I have never been in a teamer where anyone even tried different options. Always 2 teams all lined up with the same middle ground between us. Top to bottom.
I love those games as well, but this sort of teamer with random placement is smply different and adds new challenges. Mapping, as in finding your enemy and find each other, is quite important and a lot of fun.
Anyway those are just thoughts defending FF teamers as they stand. They will probably change after the patch anyway. I enjoy them but they might not be best for a CCC event because we are so familiar with always using the traditional civ4 team placement settings. If the community doesn't warm up to this than a cton style event or 1 v1 would definetly be more appropriate, at first anyway.
I encourage players to try teamers though, it's different and sheds a whole now light on stratagy and being creative in tactics. But maybe blame the noob first, heck blame me, if things go badly for your team, not the map being unfair.
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Post by Canucksoldier on Sept 14, 2007 11:39:07 GMT -5
What does reminiscing of the Civ3 days have to do with 'Event ideas/suggestions for CCC 52'? About as much as Final Frontier has to do with Civ4 BTS. I don't see why even consider an event from another game in the CCC ( Civ4 World Championship Cup). FF is a totally different game that has nothing to do with Civ4 except the XML-based engine. Kudos to Firaxis for making the platform open for 3rd party developers. But let's stick with one game? I think you are confused, FF is a scenario for BTS, just like Fall from Heaven, or Rhyes and Fall of Civ, it is not close to the epic game at all, but that doesn't mean we can't play it on the ladder or during the CCC, infact that was what the Sunday Scenario was designed for. In the C3C days we regularly played Sengoku and other offical mods as part of the CCC. We were only waiting for a popular mod in Civ4 to do the same. FF seems to be that mod. CS
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Post by MMV on Sept 14, 2007 14:16:36 GMT -5
What does reminiscing of the Civ3 days have to do with 'Event ideas/suggestions for CCC 52'? About as much as Final Frontier has to do with Civ4 BTS. I don't see why even consider an event from another game in the CCC ( Civ4 World Championship Cup). FF is a totally different game that has nothing to do with Civ4 except the XML-based engine. Kudos to Firaxis for making the platform open for 3rd party developers. But let's stick with one game? Sorry, but it's NOT a "3rd party developer" but a longtime firaxis employee by the name of Jon Schaefer As CS pointed out, it's part of BtS and a valid playable ladder game as is. It's different from WAR Lords Hence the name BEYOND the "Sword" odd game titles, but very accurate.
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Post by tommynt on Sept 15, 2007 3:43:30 GMT -5
I d like some good 1-1 setting again.
Last cccs it was allways some random bullnuts with horrible maps Tried this donut nuts today - we started like 3 tiels away from each other - map was so small that there were nearly no spots for all my 3 cities.
Get mirror map back - it s well sized for all eras - not too speak that anc instead of random era d be way better anyway.
That u dont find out best player when playing 1 city elm instead of 2 should be dlear anyway
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Post by zzZhenon on Sept 24, 2007 21:46:55 GMT -5
I have a good idea: let's make a FF OCC UQC mod for all events! lolol
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Post by 9iron9 on Sept 26, 2007 7:24:25 GMT -5
i been toying with some settings on single player which were fun when we tried once in mp.
Basically they were
5v5 tiny c4f_tbg start seperated on classic. (reason not anc as if one has scout start they are dead) rdm leaders.
this was a fun game high actioned, not knowing where your next attker was coming from and vice versa.
worked well as a teamer but could be done as a 8 player cton on duel. maybe worth trying again
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ot4e
Settler
Posts: 98
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Post by ot4e on Sept 27, 2007 3:17:56 GMT -5
i been toying with some settings on single player which were fun when we tried once in mp. Basically they were 5v5 tiny c4f_tbg start seperated on classic. (reason not anc as if one has scout start they are dead) rdm leaders. this was a fun game high actioned, not knowing where your next attker was coming from and vice versa. worked well as a teamer but could be done as a 8 player cton on duel. maybe worth trying again 5x5 ancient is fine. This game style is not for classical due to horse/metal plant. If you are wise you know how to deal with scout. He can stay in the city too. So if you have warrior and scout against 2 warriors you are not dead. But I think this event is possible only if CS remove some events because you need too much players for team to hangle this. I think this event could be really popular and fun because it shows how players manage their units without strategical influence.
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Post by venceslas on Sept 27, 2007 5:54:31 GMT -5
For the 3v3 classic, it will be nice to precise that the restriction about copper and horse is only for the cap.
chris.
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