moineau
Warrior
Administrator
Posts: 330
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Post by moineau on Feb 19, 2007 5:55:22 GMT -5
What about a Renaissance on Wheel to change? (Always inland sea start to be boring).
In OCC 2vs2 if you have bad land it is hard to attack someone cause distance, maybe put it on TBG, in 3vs3 on small maybe, i played it and it was very fun.
Futur on ring? (to change inlande sea again)
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Post by markweston on Feb 19, 2007 6:42:47 GMT -5
Yay for Cylindrical. I'd say it promotes teamwork and allows more options for attacking. Are there any down-sides?
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Post by MMV on Feb 19, 2007 8:12:50 GMT -5
unless it's a C4F map, you probably can't play with that "settler mode" change.
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moineau
Warrior
Administrator
Posts: 330
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Post by moineau on Feb 19, 2007 11:38:21 GMT -5
What about fast timer on Indus? to havent again games of 6 hours.
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Post by metallian on Feb 19, 2007 13:31:01 GMT -5
Moineau, I don't think fast timer in Industrial is good because most Industrial games are won and lost in the first 20 turns. The first 20 turns require the most thought for the following reasons; strategically placing your cities, building the correct units, upgrading units, queuing up worker actions, and switching to the correct civics. If you do make the Industrial a fast timer the game quality will be worse because you will not be able to do all these actions in the first 20 turns. Obviously, 18 hours is too long for an event. However, our clan who won the event played for a total of 7 hours for 4 games. Maybe we had just dumb luck but I actually think the amount of game time required to play 4 industrial games being under 10 hours is actually pretty reasonable. The problems occurs when a team doesn't know when to concede. MDR and RaY who are considered the best industrial teams on the ladder have games that are always completed within a reasonable time frame with medium timer.
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moineau
Warrior
Administrator
Posts: 330
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Post by moineau on Feb 19, 2007 14:34:15 GMT -5
I am ok with you, in fast timer the begining of indus can be so speed and you do lot of error, but both teams do errors then if we can save 4 or 5 hour with a fast timer, why not?
Maybe this isnt the good solution, but i thought your team who waited so many hour for the final, would like to change something on this event.
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Post by MookieNJ on Feb 19, 2007 14:41:54 GMT -5
What about a Renaissance on Wheel to change? (Always inland sea start to be boring). I think the problem with Wheel is that it's very much a builders' map. It's not especially easy to boat because of the spokes of the wheel blocking the sea, and with the narrow connections between the player areas, the narrow fronts make it very hard to attack as well. I totally agree that the OCC 2v2 needs to be played on HB TBG Small with Cylindrical Wrap on. This totally eliminates the problem of someone starting with half their capital's 80% land on the ocean, and with Cylindrical Wrap you shouldn't lose too much to of your land as well. I've played these settings in the past and the games were quite fun. Bringing back your Wheel idea, how about Future on Wheel? I played in a 3v3 CivFr Random Era tournament on Wheel map, and one of our rounds was Future. This turned out to be a very fun map for this era for us. We were able to boat even with the Wheel spokes because the advanced era boats have so many more moves. We were able to move through the spokes of the Wheel quickly because of railroads. What about fast timer on Indus? to havent again games of 6 hours. I think this is not a good idea. I think the last 55 turns of Industrial would be fine on the Fast Timer, but the first 30 turns absolutely, 100%, need to be played on Medium timer. Games are won and lost in the build up phase -- you need to control your Worker actions, examine your land and place your cities in the best spots, deal with the early boat drop rushes, change your civics, and get yourself going. I often find myself running out of time early on with the Medium timer, I think my head would explode if it were moved up to fast! I think the solution here may be to petition the developers to add an option to change the turn timer after a game has been launched, or to add a setting in the staging room that would allow this change to happen automatically. After 30 turns the turn timer changes over from Medium to Fast. I think I'll go make a post about this now ...
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Post by Lestat on Feb 19, 2007 14:48:10 GMT -5
HB TBG V2 small for 3v3 is to small (woumans size of map) standard for 3v3, small for 2v2
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Post by NumberOneMercury on Feb 19, 2007 14:57:01 GMT -5
What about a Renaissance on Wheel to change? (Always inland sea start to be boring). I think the problem with Wheel is that it's very much a builders' map. What about fast timer on Indus? to havent again games of 6 hours. Games are won and lost in the build up phase -- you need to control your Worker actions, examine your land and place your cities in the best spots, deal with the early boat drop rushes, change your civics, and get yourself going. I often find myself running out of time early on with the Medium timer, I think my head would explode if it were moved up to fast! lol? I suspect a different problem with these suggestions?
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Post by charliebrownparker on Feb 19, 2007 14:57:36 GMT -5
16 clans registered occur too long events. Sunday format with only 8 clans is really great.
Should we have a Major League (top 8 clans) and a second one? The last 2 on Major league after a CCC will play the following CCC with second group. The first 2 on Minor League will join Major league as well.
It would allow "minor" clan (we all respect i have for them. Everybody start small) to play on sunday too.
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Post by Death to ALL on Feb 19, 2007 17:30:13 GMT -5
I'm not sure I understand the arguments against 16 clans playing. We have been over 8 clans in the CCC for a very long time now. As long as we don;t go over 16 clans the number of rounds per event remains the same. I actually perfer to have 16 clans instead of 12, 13, or even 15. With 16 clans playing in each event, then we have no byes at all and the overall time of each event should be about the same time. No bye's would be best, no waiting for an entire round before can play.
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Post by Gogf on Feb 20, 2007 19:44:50 GMT -5
Having played future on an awful lot of maps (including ring and wheel), I have consistently found Inland Sea to be the most enjoyable. Team Battleground works as well, but we lose out on the ability to boat.
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Post by Tony on Feb 21, 2007 8:55:18 GMT -5
16 clans registered occur too long events. Sunday format with only 8 clans is really great. Should we have a Major League (top 8 clans) and a second one? The last 2 on Major league after a CCC will play the following CCC with second group. The first 2 on Minor League will join Major league as well. It would allow "minor" clan (we all respect i have for them. Everybody start small) to play on sunday too. I really like this idea, if there are too many clans, often the biggest complaint about the CCC is all the waiting around this would reduce it. I saw a thread on here about somsone waiting 8 hours, that is crazy. Who would be willing to wait that long? Also whats the fun in smaller clans getting knocoked out event after event, this will allow them to progress slowly but surely. Great idea IMO
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Post by balmung on Feb 21, 2007 9:00:44 GMT -5
not too bad the idea. But a lot of work for TD´s
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Post by longhorn on Feb 21, 2007 13:49:27 GMT -5
@ Mookie- what agreat idea, the ability to change a timer in a game would be awesome even if at just landmark years. For example, turn 1 starts with NO timer and all players get to check out the connection- its a little laggy- set to blaze or- no lag at all- set to fast etc. This would also allow for more RDM RDM games that could be adjusted based on era generated ( this for general play not a CCC more rdm rdm suggestion).
Other suggestions to improve for next CCC:
1) Try and have a roundtable discussion between TD's, Admins, and Clan representatives from all the participating clans to see what went right and what didn't go so right. We could brainstorm and possibly get some real good ideas for changes and improvements. This should happen sooner rather than later. Here we could also explore tier systems, playoffs, qualifiers, etc.
2) Consider adding an event of vanilla civ for the latest popular endulgence, Fall From Heaven 2 (Patch C) Civ Mod. (Its quite interesting c- check it out if you get a chance). Also consider events like a 5v5 Ren Inland OCC teamer (You get the large clan teamer with less lag).
3) REUNITE the WOUMANS! It pains me to see Lesat and Bantams seperated. Please support reuniting them. JFF Clan + Inter Clan = JIF Clan (Just International Fun). There is too much war in the world today-- help out by bringing these two peas back to a single snug little pod! ;D
-lh
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Post by balmung on Feb 21, 2007 14:01:38 GMT -5
reuniting those two clans would cause anti trust issues who would be able to beat such a SUPERCLAN next CCC ;D
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Post by willburn on Feb 21, 2007 15:04:20 GMT -5
2) Consider adding an event of vanilla civ for the latest popular endulgence, Fall From Heaven 2 (Patch C) Civ Mod. (Its quite interesting c- check it out if you get a chance). Also consider events like a 5v5 Ren Inland OCC teamer (You get the large clan teamer with less lag). I really enjoy this mod as well.
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Post by MookieNJ on Feb 21, 2007 15:30:28 GMT -5
1) Try and have a roundtable discussion between TD's, Admins, and Clan representatives from all the participating clans to see what went right and what didn't go so right. We could brainstorm and possibly get some real good ideas for changes and improvements. This should happen sooner rather than later. Here we could also explore tier systems, playoffs, qualifiers, etc. Good idea. The old CCC Advisory Committee forum is still up, just not especially active . We should definitely get this rolling again sooner than later while CCC is still fresh on everyone's minds. I don't believe a Mod like this has a place in the CCC. However, if there's sufficient interest in it, a nice weekend Ladder FFH2 tournament would be just as fun. It could be run as a COT event or as a non-clan based tourney. And there is already too much OCC in the CCC as it is, please no more!
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Post by Bantams on Feb 21, 2007 15:35:18 GMT -5
LH good idea MANS you know where to find us woumans
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flel
Settler
Posts: 5
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Post by flel on Feb 21, 2007 18:59:56 GMT -5
I'm not sure if this was already brought up, but there is a big unbalance in the space race called the space elevator: there is a limitation to building this wonder that it can only be built below a latitude of 30 degrees.
In a regular OCC game today, using CCC rules i was confronted by this problem. My opponent built the space elevator that I never had the chance to build. I won this game by pure luck, but that's outside the issue.
Thus, in my opinion the space elevator wonder should be banned from future OCC events in the CCC.
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