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Post by MMV on Feb 16, 2007 18:00:11 GMT -5
as predicted, let's NOT use inland sea for future again
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Post by knupp on Feb 17, 2007 5:38:57 GMT -5
Why was OCC ren changed to no nukes?? I liked blowing ppl up
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Post by balmung on Feb 17, 2007 6:54:30 GMT -5
What will happen if we got more than 16 clans next CCC e.g. TORC will come in addition and the max. is 16 clans ?
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Post by Bantams on Feb 17, 2007 7:12:10 GMT -5
What will happen if we got more than 16 clans next CCC e.g. TORC will come in addition and the max. is 16 clans ? First come First served I believe
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Post by balmung on Feb 17, 2007 7:52:04 GMT -5
Hope not Bantams. Timezones might decide then regarding playing or not playing Maybe 8 or 1o best clans of last CCC should be qualified automatically for next CCC. The rest do a qualifier Or increase the number of necessary players
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Post by MookieNJ on Feb 17, 2007 11:02:33 GMT -5
I think the Ironman Preliminary match should either be played as a traditional cton or with the exact same settings as the Ironman (with a shorter turn limit of course). To play the game cton style on the Wheel map is extremely unfair -- it's very much a builder's map with few opportunities to attack -- unfortunately traits like Aggressive and Protective are completely useless. Either play it with the same CCC cton settings or allow civ choice as in the Ironman finals.
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Post by MookieNJ on Feb 17, 2007 11:04:02 GMT -5
Hope not Bantams. Timezones might decide then regarding playing or not playing Maybe 8 or 1o best clans of last CCC should be qualified automatically for next CCC. The rest do a qualifier Or increase the number of necessary players Both good ideas ... smaller clans should also be encouraged to form alliances for the CCC. We have 16 clans registered this time around, but how many events have had 16 teams in them?
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Post by lporiginalg on Feb 17, 2007 17:16:01 GMT -5
I'm not saying i disagree with you about ironman prelim mookie but if aggresive traight is useless and the game is a buildfest how come mettalian died....? Mebe you guys just need to send a player who knows how to build
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Post by Captain Mitchell on Feb 17, 2007 18:47:30 GMT -5
Perhaps this is already done, but I would suggest maybe, as a way to build competition to get in, maybe have some qualifiers the day before the tournament starts. Perhaps more than 16 clans could try to qualify, and the top 16 clans get in. Or if there are more than 16 clans trying to get in, maybe the top 10 in COT standings are "locked in" (like the NASCAR top 35 rule) and everyone else battles for the last 6 spots. I don't have a count on how many clans their are, but I agree with a maximum clan entry. But instead of first to come gets in, I would suggest playing some qualifiers. If not, you can create seeds, and perhaps make it like a playoffs. This could be a way of encouraging more competitive clans, as opposed to just a couple big ones. You couild also expand this as far as the world championship, like the top 12 clans are in the show or something. It makes points worth more than just pride, and opens competition for a wide range of spots. Maybe instead of people 5th and back losing faith and not worried about position anymore, perhaps they fight to get in top 10, or top 5 or whatever the break off is. And perhaps those clans will start becoming competitive, leveling the playing field a bit. This would also require perhaps a change in the points system. Perhaps every participant is guaranteed 5 points, as a benefit for participating (so clans not participating at all don't get treated the same as someone who made an effort) Once you qualify, perhaps last place gets 10 points, and each position above is worth 5 more points (or whatever point breakdown is decided). I believe the current format is really good, but we are all looking for ways to improve. That's my suggestion.
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Post by balmung on Feb 17, 2007 23:50:50 GMT -5
Result event 8 OCC:
1. [INTER] Balmung 2. Audrien [GOD] 3. [KC]Goodmyfriend 4. [JFF]CorVe 5. ..A..Kazache 6. [KINGZ]Onesong
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Post by balmung on Feb 18, 2007 10:13:13 GMT -5
Spys may not be used to eject enemy units from your territory, nor used to hide the contents of units being transported.
This above mentioned rule needs some clarification.
In an CCC game i had a spy in an enemy territory to check his city cause he build a lot of units. Thy spy was south of that city in foreign territory. This city was attacked from north - west by a third party who lost most of his units but moved with the rest for me unexpected in southern direction on my spy and was, so he told, moved back on his former place ( not out of territory). He said i used spy exploid and wanted a reload before that situation and proposed i should destroy my spy. We gave him a reload.
Point is rules says " used to eject enemy units from your territory, " what i defenitly didnt do. I didnt use the spy (he was there 30 turns or more for investigating my neighbour) and i didnt eject someone out of my territory .
Was a rehost necessary cause it gave an advantage to one party ?
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Post by knupp on Feb 18, 2007 11:48:49 GMT -5
I hate to say it, but classical should be played on TBG or some other map that is more fair than balanced map. It's not much fun when a Zulu settles on metal and starts 10 tiles from an opponent.
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Post by zzZhenon on Feb 18, 2007 14:18:05 GMT -5
Does anyone else want to play the Medieval event on TBG instead of ILS? I hate to say it, but classical should be played on TBG or some other map that is more fair than balanced map. It's not much fun when a Zulu settles on metal and starts 10 tiles from an opponent. sounds like civ3 hehe, anc on balanced wouldn't be too bad, but I guess then the problem would be skirms.. Bah I can't wait for the next xp
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Post by MookieNJ on Feb 18, 2007 15:04:49 GMT -5
Does anyone else want to play the Medieval event on TBG instead of ILS? No thanks. Inland Sea is the best map for Medieval 3v3.
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Post by zzZhenon on Feb 18, 2007 15:25:02 GMT -5
Does anyone else want to play the Medieval event on TBG instead of ILS? No thanks. Inland Sea is the best map for Medieval 3v3. Say "NO!!!" to Inland Sea lol
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Post by markweston on Feb 18, 2007 17:25:44 GMT -5
I hate to say it, but classical should be played on TBG or some other map that is more fair than balanced map. It's not much fun when a Zulu settles on metal and starts 10 tiles from an opponent. Well, as the guy who was eliminated by that insta-Impi, I have to disagree. I mean, it was frustrating, and I didn't have much fun today as a result. But... Firstly, I think Balanced is a more interesting map and gives more varied team/player setups then tbg. Secondly, either you'd play it on tbg Standard which would be far too big really, or on tbg Small which is much more likely to put opposing players close to each other than Balanced does. Thirdly, losing is not inevitable if Zulu plants on copper ten tiles away. Losing my city was inevitable from the time we saw the impi, but that was simply because I'd set myself up to lose. I'd pushed my initial archer forward and started building a worker. So I had no defence and no pop growth to slave from (I would have been able to slave an archer one turn too late). Nearly all of us take certain risks at the beginning of games (everyone in my team built worker first and pushed their archer out) because we get away with them nine times out of ten. But when it all goes wrong for the tenth time, we shouldn't pretend that it's evidence that the game conditions are broken.
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Post by MMV on Feb 18, 2007 18:15:03 GMT -5
I'm sure it's easier on a C4F map with that changed setting.
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Post by tommynt on Feb 18, 2007 20:08:24 GMT -5
Balanced was a very good map for classical!
same was with anc tbf and 1-1 mirror for the 1-1 creation of a vanilla d be a really good idea imo from the 8 civs tooken in my 1-1 games 7 have been zulu - pretty boring - and when my opponent for once didnt pick zulu he got screwed and killed in no time
looking forward to next ccc
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Post by MookieNJ on Feb 18, 2007 22:13:14 GMT -5
The Ancient TBG teamer should be played with Cylindrical Wrap on so that people don't get stuck mashed on the side or aren't totally isolated.
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Post by knupp on Feb 18, 2007 22:42:45 GMT -5
Yes you are right Mark. Frustrating to lose that though.. BAN ZULU! I do agree with Mookie above. All TBG maps need to be on cydrical. I see no reason to not to.
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