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Post by MookieNJ on Dec 31, 2006 12:51:15 GMT -5
Sorry, forgot to add that Tilted Axis should be set to Massive Continents. Every test I ran with this setting resulted in a varying shaped super continent with every player on it.
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Post by zzZhenon on Dec 31, 2006 13:48:21 GMT -5
Sorry, forgot to add that Tilted Axis should be set to Massive Continents. Every test I ran with this setting resulted in a varying shaped super continent with every player on it. really? so it's like pangaea or balanced?
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Post by SirPartyMan on Dec 31, 2006 15:54:01 GMT -5
Sorry, forgot to add that Tilted Axis should be set to Massive Continents. Every test I ran with this setting resulted in a varying shaped super continent with every player on it. Ok change duly noted. I'm going to trust you on this one. I'm not sure if we won't replace future anyway next time. It would be nice to come up with a good rule set for FUTURE - it was so popular a scenario in CIV3 - it's a shame to see it held in low regard with CIV4 Warlords. Best, SPM
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Post by holocanthe on Dec 31, 2006 22:22:57 GMT -5
Sorry, forgot to add that Tilted Axis should be set to Massive Continents. Every test I ran with this setting resulted in a varying shaped super continent with every player on it. So, if you have resssources near your first city you win if no........ not other identical ideas has to propose, I hope
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Post by zzZhenon on Jan 1, 2007 0:35:35 GMT -5
Sorry, forgot to add that Tilted Axis should be set to Massive Continents. Every test I ran with this setting resulted in a varying shaped super continent with every player on it. So, if you have resssources near your first city you win if no........ not other identical ideas has to propose, I hope hehe that sounds like civ3. I think we're map-spoiled in CIV.
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Post by MookieNJ on Jan 1, 2007 1:56:09 GMT -5
Try some test games on Tilted Axis -- Massive Continents. Most everyone I talked to said they liked this map and believed the starts were much better than on Pangaea.
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Post by holocanthe on Jan 1, 2007 12:34:19 GMT -5
And about : IRONMAN PRELIMINARY ROUND
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axius
Warrior
CCCAC Representative
Posts: 220
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Post by axius on Jan 1, 2007 19:04:58 GMT -5
For #8 use Standard map size please. And Low sea level probably. On Small with more than 6 players (and there will be more than 6 for sure) some starting locs get screwed by the sea, and not enough space to give everybody a river. If there are 12 players then Standard/Low is the only way to go.
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Audrien
Settler
Administrator
Posts: 74
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Post by Audrien on Jan 1, 2007 23:10:06 GMT -5
Event #8
Why is it Ancient? I dont see many OCC games starting in ancient era. Most games are played (as far as I know) with Classical or Ren Start.
So you might want to reconsider the era. I think Classical Start with C4F InalndSea map on standard size with low sea would be the best way to go.
Anonymous might be a nice idea too ...
Btw have you ever tried to play an OCC with 12 ppl on Standard map? That is way too small and it will mess all the set ups. Maybe we should do 2 rounds, if 12 clans are going to participate? Considering there is a religion lottery ...
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Post by balmung on Jan 2, 2007 5:27:54 GMT -5
12 or more players in a game Pls do 2 rounds
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Post by tommynt on Jan 2, 2007 6:47:35 GMT -5
there wont be 11+ clans - useless discusion
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Post by Bantams on Jan 2, 2007 7:21:51 GMT -5
there wont be 11+ clans - useless discusion Actually there might be more than 12 ..A.. GOD RAY MUD OS SD2R VVV KC JFF MDR RUS LKT FUN TORC ? At least 12 clans with enough players to play in the CCC
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Post by tamijo on Jan 2, 2007 15:43:48 GMT -5
About the ironman, Is the speed setting quick or slower ?
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Audrien
Settler
Administrator
Posts: 74
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Post by Audrien on Jan 2, 2007 15:44:18 GMT -5
there wont be 11+ clans - useless discusion Even 9 or 10 players are too many for a real OCC. If you dont get a religion its very hard to win an OCC. I know its all about randomness in CIV but why shouldn't we try to make the games more fair? With an ancient start (which i personally dislike) there will be 5 ppl with a state religion. 2 Players will get 2 religions. The rest is screwed, cause Pacifism is useless ... and you know you need Pacifism in OCC ... to get Scientist. There is no good way around it ... So suggest 2 rounds if more then 10 players ... 2 x 1v1v1v1v1v1 semi-games and one 1v1v1v1v1v1 final.
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Post by tamijo on Jan 2, 2007 15:45:08 GMT -5
Ohh audrien - i just looooove that avatar
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Post by Bantams on Jan 2, 2007 15:47:15 GMT -5
yes I agree OCC needs to be 2 x 6 player events if 12 clans actually do take part even with 10 would need to be 2 x 5 to make it fair
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Post by Bantams on Jan 2, 2007 15:48:31 GMT -5
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Post by NumberOneMercury on Jan 2, 2007 17:07:55 GMT -5
Re: Event 8, the OCC.
1) Anc is a strange start, I agree with Audrien--no one plays this 2) Insea is a bad map for a balanced competition since your game will be determined by your neighbors' proclivities (c4f pang, c4f islands, etc. make much more sense) 3) 11 on c4f Insea small is ridiculous, the map script will break for sure
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Post by holocanthe on Jan 3, 2007 16:12:58 GMT -5
So Ironman can be play with 11 players ;D
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Post by SirPartyMan on Jan 3, 2007 16:45:20 GMT -5
There are two issues: the era start, and the game size/map size.
As to OCC era start, I have played many ancient start OCCs - several people liked the idea of this as a "ironman" everyone plays type event. Of course classical start and renn start (see later event) are popular also.
With classical start, you have this singular mad dash for Great Library, which is the problem. You'll still have people going for it in ancient, but there will be more time needed and more variety of play that way. Also with classical you have the problem of the religion lottery with people being "given" religion randomly, which is unbalancing. At least in ancient people can fight over the religions and earn them directly.
As to the map/game size, that's a question. I was encouraged by several people to have the one round event. However, now people are questioning the map size and if 12 can be accomodated. The alternative is to have 2 prequalifying round of approximately 6 each with top finishers advancing to final round.
At this late date, we don't have much time for a poll, so I'll make an executive decision and we'll make the event two rounds, no more than 8 people playing per round.
Best, SPM
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