|
Post by SirPartyMan on Dec 29, 2006 13:07:17 GMT -5
Dear Friends:
This is the thread where you can post your reactions, comments, smack talk, and suggestions about the upcoming CCC.
Best, SPM
|
|
|
Post by MookieNJ on Dec 29, 2006 14:05:27 GMT -5
CCC lineup looks good! Here are a few changes I would suggest:
For Event 5 -- Industrial, I thought this worked out really well last time on small Ring with 3 tile wide Isthmus. Would be nice to try it again before it gets changed.
For Event 8 -- OCC Semi-Cton, I would recommend using Islandia's new HB Inland Sea. Nearly all OCCs are played on Inland rather than Pangaea and it would more closely duplicate the conditions of the games regularly played on the Ladder. If it's going to stay on Pangaea, I would suggest using Islandia's new HB Pangaea map.
|
|
moineau
Warrior
Administrator
Posts: 330
|
Post by moineau on Dec 29, 2006 14:38:09 GMT -5
Yeahh great job SPM , settings are very good. Edit: like say Mookie, change the map for OCC.
|
|
|
Post by tommynt on Dec 29, 2006 15:23:44 GMT -5
I think the future setting is horrible, but then i dont care too much as I wont play it A 70 turn long lag-nuke contest not sure if thats something anyone want. If u want no spacerace make at least some mapwith landacces to other team to have real fights and a possibility to kill.
Ironman is easily playable with 10 or 11 players - I see 0 reason to do a prelim with more then 8 allready, more then 11 might be a decent idea.
The ancient should be played on standard size, small is horrible for 3-3 allready, thats not playing civ but an rts or so. In civ 3 we did build 10-20 ciites now do settings allowing 1-2 cites each?
Apart that I think lineup is decent
|
|
|
Post by SirPartyMan on Dec 29, 2006 16:16:26 GMT -5
When I made the 3v3 teamer a 4v4 teamer I should have increased map size. I've corrected that. The other comments I am considering and will wait until a few more have posted. I was trying to work a fractal map in, but perhaps chose the wrong event for it. The future with space race is over in 25 turns or less - remember we had a "tie" last time? So future needs to be without space race in my opinion. Please recommend a better map if you wish. Best, SPM PS: Don't forget to sign up for our 2006 Holiday Tournament plus1.igl.net/tourney/civ4players/1131738/
|
|
|
Post by venceslas on Dec 29, 2006 17:50:27 GMT -5
I think also that the indus(event 5) was quite good with a ring map.
For event 8, is it possible to have a link for downloaded the map, and a link to the topic where the properties of the map are described?
Seems a very good planning.
chris.
|
|
|
Post by MookieNJ on Dec 29, 2006 18:45:40 GMT -5
It also might be a good idea to make the cton anonymous. Random civs, unknown neighbors ... a "true" cton .
|
|
|
Post by holocanthe on Dec 29, 2006 18:46:38 GMT -5
Ironman with 10-11 players it is possible and better.
|
|
|
Post by zzZhenon on Dec 29, 2006 19:24:03 GMT -5
That's probably a good idea. That way there's no unfair gang banging and whatnot. Perhaps the players could register their leader names with the TD on turn 1 via PM on C4F.
|
|
|
Post by ironclad on Dec 29, 2006 19:53:46 GMT -5
two things,
1.The only reason I liked Ironman was because all the players were in the same event, making for a good event. Two games will take longer than one as well, so i see no reason for this prelim stuff. Ironman was never played like this.
2.Future is a terrible scenario. I believe instead we should change the settings to Modern, Fractal, 90 turns, high sea, 3v3 standard map, no nukes, no space race. I play this setting alot and it works alot better than mirror future. As it is right now most dont like future, it is a nuke fest(very cheap unit and ressourcless), and you can see the map. You know exactly where your enemy will plant in a teamer future mirror... very dumb, not even civ
|
|
|
Post by Tony on Dec 30, 2006 17:08:08 GMT -5
This is my take on the CCC events:
Event 1 : Fine Event 2 : IMO the map must have land between the 2 teams, otherwise the game becomes very stale as you know exactly where the attack is coming from. Event 3 : Only make a preelim if there are say more then 12 IMO Event 4 : Fine Event 5 : Dont really know about industrial Event 6 : Fine Event 7 : Fine Event 8 : Seems must OCC's use HB maps, and inlansea means big distances between civs, so you have build up time and no one in "in the middle" Event 9 : Fine Event 10 : I like panagea but its rather random, could be some moaning here - someone starts in the middle of 3 enermies, will be funny. Event 11 : random - cant say no more Event 12 : 2 OCC events?? If something is going to get 2 events it should be medievil or ancient as these are the 2 most popular games at the moment.
|
|
moineau
Warrior
Administrator
Posts: 330
|
Post by moineau on Dec 30, 2006 17:51:17 GMT -5
The first interest of TBG is that it is a "savage" event where we can win or lose fast, doing a very intense game and not a sim city game.
Then why no city razing checked? we tried it and it is so boring, let 2 city elim if you want (even if we dont like this) but with no city razing unchecked please.
|
|
|
Post by patrick469 on Dec 30, 2006 18:05:43 GMT -5
yop Moineau The size for this event is also too small, we can settle max. 3 cities, no more... And two cities elimination it's too hardy to win by conquest (or the men in front of you are penguins ;D ). And no city razing unchecked for this event will be worth.
|
|
|
Post by MookieNJ on Dec 30, 2006 23:04:54 GMT -5
I know some revisions have already been made, but here are a few more ideas:
* Event 2 -- Small Tilted Axis
* Event 4 -- use Anonymous setting
* Event 5 -- Small Ring with 3 tile wide Isthmus
* Event 8 -- Standard HB Inland Sea
* Event 10 -- Small Balanced (same as Pangaea, just balances the resources)
|
|
axius
Warrior
CCCAC Representative
Posts: 220
|
Post by axius on Dec 31, 2006 0:49:28 GMT -5
1. Please don't use OCCModMap for OCC events! That map is horrible (see the feedback from the previous CCC). C4F_Inland Sea or HB_Inland Sea will do fine.
2. Why the restriction on 1 person playing in no more than 5 events including subs? CCC is played over 3 days, so 1 person could easily play in 3-4 non-intersecting events, and subs are needed sometimes too. Why is it bad if somebody plays in multiple events?
|
|
|
Post by balmung on Dec 31, 2006 7:11:49 GMT -5
Regarding OCC maps:
#8: best would be C4FInlandSea, cause HB Map got some problems with standard resources like stone and marble.
#12: best would be HBInlandSea, also some problems but it gives oil and uranium to each player which isnt the case with CF4
|
|
|
Post by Bantams on Dec 31, 2006 7:33:53 GMT -5
Regarding OCC maps: #8: best would be C4FInlandSea, cause HB Map got some problems with standard resources like stone and marble. #12: best would be HBInlandSea, also some problems but it gives oil and uranium to each player which isnt the case with CF4 Yup I agree with you Balmung the map needs to be changed
|
|
|
Post by SirPartyMan on Dec 31, 2006 11:42:23 GMT -5
OK I have made the following changes as recommended:
2) Small Tilted Axis map change 4) Anonymous added 5) back to Small Ring 3 wide isthmus 6) No City Razing Unchecked - map already increased in size 8) C4F Inland Sea map 10) Small Balanced not Pangaea 12) HB Inland Sea map
Happy New Year, SPM
|
|
|
Post by SirPartyMan on Dec 31, 2006 11:44:31 GMT -5
As to comments on limits on # players, it's to avoid the same 3 or 4 players in every event. This is a CLAN competition and the structure rewards the longest and strongest.
As to comments about the Future, I left it in, but I will run a poll next time and consider replacing future with medieval, perhaps.
Best, SPM
|
|
|
Post by holocanthe on Dec 31, 2006 12:13:59 GMT -5
Futur small tilted axis With tilted axis, we must choose an another option : continent, smalls continents, islands, small islands, random..... Which ?? doubt with this setting, we will have to test and only 3 days for that One test = 1 player alone on a small distant continent 5 players sets on a second continent no suspense for the result
|
|