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Post by SirPartyMan on Nov 13, 2006 22:03:15 GMT -5
I understand the reaction to the Ironman prelim, but here's the problem - if you let 11, 12, or 13 people in the game the lag and connection issues become incredible.
I have changed the rules so that we only run the prelim round with 11 or more.
Anything more than 10 players and you have to break it into two rounds or you invite a game that can't be completed and frustrates everyone.
An 8 person Ironman is ideal, in my opinion, but we have more than 8 clans.
Best, SPM
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Post by Lestat on Nov 14, 2006 9:10:13 GMT -5
OCCModmap for OCC event got sea cites. Who got that cite he will lost many land points. C4F*.* map have same balanced resources as OCCmodmap and i sugest C4FTBG small for OCC events. Not tiny bc TBG is smallest map then OCCmodmap.
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Post by Lestat on Nov 14, 2006 10:08:38 GMT -5
About OCC saturday standings i dont understand that. If we got 16 clans in 1v1v1v1 we will have 2 or 3 rounds depend how many players will go into second round. If we start with fixed 4th rounds then in first round we will have many byes. Plz clarify this example of 2 or 3 rounds
Round1---------------Final-OR-Round2----------------Final
a1 a2 a3 a4 -----------------| viner-A/or-and/second-A ----------------->HALF-FINAL A-OR FINAL -----------------| viner-B/or-and/second-B b1 b2 b3 b4 -------------------------------------------| viner&second-OF HALF-FINAL A ------------------------------------------------->FINAL 4 PLAYERS -------------------------------------------| viner&second-OF HALF-FINAL B c1 c2 c3 c4 -----------------| viner-C/or-and/second-C ----------------->HALF-FINAL B OR FINAL -----------------| viner-D/or-and/second-D d1 d2 d3 d4
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Post by tommynt on Nov 14, 2006 12:54:31 GMT -5
why the heck a Iron prelim? ? 1 guy states that d be a good idea and it s changed? ?? come on SPM, I played Ironman 5 times and not a single time one of players in game thought that there should have been a prelim, what a bs is that??? Ironman taking allready like 24 hours that enough for gods sake, a prelim is huge bs, Ironman with less then 10 is just plain boring. You soon ll play like 1-1-1 whats scres game.
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Post by coeurgrenat on Nov 14, 2006 12:56:28 GMT -5
The situation does not seem clear for this event (OCC Classic). If there are 13 clans (if RAY register ) registered, and 13 players for this event, could you discribe the situation concretly with an example ?
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Post by MookieNJ on Nov 14, 2006 13:12:49 GMT -5
The situation does not seem clear for this event (OCC Classic). If there are 13 clans (if RAY register ) registered, and 13 players for this event, could you discribe the situation concretly with an example ? I believe if there are 13 players in the OCC Semi-Cton, it will work like this: First Round: 3 player cton 3 player cton 3 player cton 4 player cton All winners advance to a final round, with one more: 4 player cton
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Post by Lestat on Nov 14, 2006 13:15:16 GMT -5
About OCC saturday standings WITH 13. But all depend of numbers of rounds. Posibility 2 rounds ,3 rounds ,4 rounds. More round more byes. Also if we playing more then 2 rounds, first two players must going into next round. If we start with 4 rounds ,as SPM said, and we start with 13 clans we wil got 19 byes in first round. Plz clarify this example of 2 or 3 rounds.
Round1---------------Final-OR-Round2----------------Final
a1 a2 bye a4 -----------------| viner-A/or-and/second-A ----------------->HALF-FINAL A-OR FINAL -----------------| viner-B/or-and/second-B b1 b2 b3 b4 -------------------------------------------| viner&second-OF HALF-FINAL A ------------------------------------------------->FINAL 4 PLAYERS -------------------------------------------| viner&second-OF HALF-FINAL B c1 c2 bye c4 -----------------| viner-C/or-and/second-C ----------------->HALF-FINAL B OR FINAL -----------------| viner-D/or-and/second-D d1 d2 bye d4
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Post by Lestat on Nov 14, 2006 13:39:31 GMT -5
Maybe is better to change OCC 1v1v1v1 into OCC 1v1 with 4 rounds.
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Post by SirPartyMan on Nov 14, 2006 14:15:00 GMT -5
Case's will set this up as a two round tourney (max 16 players) in a 1v1v1v1 format.
There will probably be some 3 person games in the first round if we have fewer than 16 clans; however the 2nd round will be the final round with 4 winners from round 1.
It's best to use Case's whenever we can for two reasons at least:
a) undeniably random player scheduling (TD's impartiality can't be challenged) b) automatic reporting to Ladder on wins losses
I think the final match will also be exciting and third and fourth place point counts won't be the same.
Best, SPM
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Post by Tony on Nov 14, 2006 15:24:44 GMT -5
maybe ironman should have more pionts associted with it, 2 epics for normal pionts seem wrong.
Maybe make the prelim game worth half pionts too, so a total of 12 pionts can be obtained, so if a guy kicks ass in the pre-elim but gets land screwd in the finals he still gets some, small reward
2 games could take over 24 hours that would need some crazy shifts all round the clock.
Thats more then 2 events in terms of time!
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Post by MookieNJ on Nov 14, 2006 18:25:25 GMT -5
maybe ironman should have more pionts associted with it, 2 epics for normal pionts seem wrong. Maybe make the prelim game worth half pionts too, so a total of 12 pionts can be obtained, so if a guy kicks ass in the pre-elim but gets land screwd in the finals he still gets some, small reward 2 games could take over 24 hours that would need some crazy shifts all round the clock. Thats more then 2 events in terms of time! Ironman Prelim is basically a 120 cton on Wheel, not an epic.
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[KC]Bopper
Worker
The Knight Who Says 'Giddy-Up!'
Posts: 136
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Post by [KC]Bopper on Nov 14, 2006 21:24:06 GMT -5
For the CTON event 4, is the map regular Inland Sea or the c4f version?
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Post by SirPartyMan on Nov 15, 2006 1:33:16 GMT -5
maybe ironman should have more pionts associted with it, 2 epics for normal pionts seem wrong. Maybe make the prelim game worth half pionts too, so a total of 12 pionts can be obtained, so if a guy kicks ass in the pre-elim but gets land screwd in the finals he still gets some, small reward 2 games could take over 24 hours that would need some crazy shifts all round the clock. Thats more then 2 events in terms of time! I think I like your idea about giving the prelim points - although I generally subscribe to the "all events are equal". Still giving points to the prelim addresses this in some way. It's too late to change for now, but it will be considered for next time I promise you. Best, SPM
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Post by SirPartyMan on Nov 15, 2006 1:35:19 GMT -5
For the CTON event 4, is the map regular Inland Sea or the c4f version? Regular old Inland Sea. We are using the civ4fans maps as indicated in the rules explicitly. SPM
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Post by Ellestar on Nov 15, 2006 2:34:39 GMT -5
OK I made a few changes based on these suggestions: a) I added a Friday night IRONMAN Prelim so only 8 players are in Ironman on Saturday. An 8 person Ironman is ideal, in my opinion, but we have more than 8 clans. Why not just to move it on sunday? That way it will be with 8 players and without any additional rounds. Maybe it's not an ideal solution, but it's the best possible under the circumstances. b) I changed Rennaissance to 4v4 (compromising between 3v3 and 5v5) and regular size map. Standart 4v4 is too big.
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Post by MookieNJ on Nov 15, 2006 3:49:13 GMT -5
b) I changed Rennaissance to 4v4 (compromising between 3v3 and 5v5) and regular size map. Standart 4v4 is too big. It's Standard High Sea Level ... pretty much the best you can do for 4v4. Small map is not enough land, Small Low Sea Level completely eliminates Astro and can cause landbridges to appear. While it's definitely a bit more land than we're all used to, and I will certainly miss the fun of this event as a 3v3, it's still playable and should be good.
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Post by swissy on Nov 15, 2006 13:48:41 GMT -5
Lestat is correct on the OCCModMap and start areas near the sea. Not only do players get screwed out of land points, Eiffel has admited that sometimes you'll not got one of the necessary non-startegic resources like stone or marble or a lux item, if enough land sqs are not available. The limiting of the number of sea sqs would go a long way to making for a fair contest.
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Post by tommynt on Nov 15, 2006 16:14:11 GMT -5
small normal d be way better choise for the ren imo
smaller map = more action, shorter game, more skill involved (u have to really use land at it s best), less lag
Standard ll result in the usual 100 cav stacks and the team being able to slave some more cav/knights and attack on the right (less protected) side ll win. Not that much of skill and fun
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Post by SirPartyMan on Nov 15, 2006 16:38:05 GMT -5
OK I made a few changes based on these suggestions: a) I added a Friday night IRONMAN Prelim so only 8 players are in Ironman on Saturday. Why not just to move it on sunday? That way it will be with 8 players and without any additional rounds. Maybe it's not an ideal solution, but it's the best possible under the circumstances. b) I changed Rennaissance to 4v4 (compromising between 3v3 and 5v5) and regular size map. Standart 4v4 is too big. The problem with moving it to Sunday (where only the top 8 clans would compete presumably) is the game takes between 18 and 30 hours to play typically. It would finish too late and possibly run into Monday. As to the map size .. yes, it's regular size map, but the sea level will be low [note this was an error I meant high; however it is now moot since we are back to a 3v3 format]. Best, SPM
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Post by MookieNJ on Nov 15, 2006 17:45:25 GMT -5
Last minute suggestion -- how about making the cton event anonymous? That way it could be a "true" cton, completely random and anonymous .
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