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Post by SirPartyMan on Sept 26, 2006 9:23:24 GMT -5
I have started putting together the schedule for the next CCC and wanted to hear from folks as to their preferred FUTURE era rule sets.
Best, SPM
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Post by holocanthe on Sept 26, 2006 13:11:52 GMT -5
Change map, inland sea it's horrible, no strategy, no developement, nothing, only fights, it isn't Civ
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Post by Ellestar on Sept 26, 2006 14:30:41 GMT -5
At this moment, the most popular Future game in lobby is a Small Inland Sea 3v3 with resources set to "balanced" and "Space victory" off.
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Post by Ellestar on Sept 26, 2006 14:32:01 GMT -5
Change map, inland sea it's horrible, no strategy, no developement, nothing, only fights, it isn't Civ Nah you just need to do it FAST ;D By the way, i don't remember you playing these teamers so how can you know? But we may try something else. Maybe TBG?
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moineau
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Posts: 330
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Post by moineau on Sept 26, 2006 14:34:15 GMT -5
He played for LKT last ccc
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Post by Ellestar on Sept 26, 2006 14:35:52 GMT -5
He played for LKT last ccc Hmm maybe. But it's only one or two games right? We played more than that (in lobby).
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moineau
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Posts: 330
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Post by moineau on Sept 26, 2006 14:40:38 GMT -5
It isnt because we dont play on your ladder that we dont play era.How do you think MDR won twice ccc with this ladder stats?
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Post by holocanthe on Sept 26, 2006 15:19:06 GMT -5
Nah you just need to do it FAST ;D By the way, i don't remember you playing these teamers so how can you know? I play rarely on US Ladder (1-2 times i think) except for CCC, all the rest i play civfr ladder. Hub is better, or try another, where the 3 teammates can do development, strategy not only one, as in inland sea.
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Juni
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Post by Juni on Sept 26, 2006 15:49:16 GMT -5
Inland sea sucks. I know, I don't play future teamer on ladder, but I know what a future teamer is. And many maps can fit better to this event, why not put Wheel back ?
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Post by Ellestar on Sept 26, 2006 15:59:36 GMT -5
I play rarely on US Ladder (1-2 times i think) except for CCC, all the rest i play civfr ladder. Hub is better, or try another, where the 3 teammates can do development, strategy not only one, as in inland sea. Inland sea sucks. I know, I don't play future teamer on ladder, but I know what a future teamer is. And many maps can fit better to this event, why not put Wheel back ? Same question to both: Is it with Space victory or without a space victory?
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Post by holocanthe on Sept 26, 2006 16:18:39 GMT -5
With space victory, and this victory is rare with inland sea.
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Post by Ellestar on Sept 27, 2006 3:06:14 GMT -5
Change map, inland sea it's horrible, no strategy, no developement, nothing, only fights, it isn't Civ Hub is better, or try another, where the 3 teammates can do development, strategy not only one, as in inland sea. With space victory, and this victory is rare with inland sea. Well, on Hub it's impossible to prevent a Space Launch with combat. On Inland Sea it's possible to go both ways. If you don't have enough military then you die (like it was in a last CCC where i killed all units of 3 MDR players alone). However, Space Launch is viable as well - we still launched a spaceship before MDR and before we killed all MDR players (we killed only 2 of them). MDR has 2 spaceship parts unfinished at that moment. Of course, if you don't do enough military then you die. However, you need less military for defence so you should win a space launch if you can successfully defend with less units. So, there are several ways to do it - small number of units wins vs average number of units (with space), average number of units wins vs a big number of units (with space) and a big number of units wins vs a small number of units (combat). I think it's a good balance. You need to be able to defend all the time and you may risk and go for a kill (if you'll not be successful then you lose Space, and even if you kill you can still lose Space anyway). Don't forget that you also need to balance growth with units all the time in a Future teamer. So even just a pure combat is quite strategic - you slow down your growth and your future production. On hub, you have only one way - Space. You can't kill enough players so to stop launch (especially if they don't make coastals). So, obviously, your arguments are wrong (probably because you didn't played enough games on Inland Sea). There is only one strategy on Hub+Space while there are several on Inland Sea, and you need to adjust your strategy according to circumstances.
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Post by Ellestar on Sept 27, 2006 3:19:40 GMT -5
It isnt because we dont play on your ladder that we dont play era.How do you think MDR won twice ccc with this ladder stats? MUD won 2 last CCC Future events. However, i talked only about his opinion about an Inland Sea map. If he doesn't play it then how he can know? IIRC LKT lost very fast in a last CCC Future event. So it's only 1 or 2 games on Inland Sea. And even then, such an early loss means that LKT didn't have a good strategy for this map. Bad strategy doesn't mean that a map is bad.
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Post by holocanthe on Sept 27, 2006 5:57:56 GMT -5
If he doesn't play it then how he can know? IIRC LKT lost very fast in a last CCC Future event. So it's only 1 or 2 games on Inland Sea. How you can say that ? I don't play US ladder, you don't know what i play....... For the map after rush beginning : inland sea = only enormous stack nothing else, no strategy, to be a rough is sufficient. hub = space victory but not only And, there are others maps.... PS : CCC 33, we (LKT) played final future event, hub map, and we lost for one turn.
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moineau
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Posts: 330
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Post by moineau on Sept 27, 2006 6:07:17 GMT -5
I never said Hub was better than inland sea for futur (i prefer inland sea ) but stop to say blabla you havent played enought futur to speack blabla no stats on ladder blabla, we played futur too and even if you are better than us, even if our opinion isnot really the good, we can expose our think too.
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Post by Ellestar on Sept 27, 2006 6:42:45 GMT -5
How you can say that ? I don't play US ladder, you don't know what i play....... Well, you said that space victory is rare in Inland Sea and it's only fighting there. That shows that you're doing something wrong on that map. For the map after rush beginning : inland sea = only enormous stack nothing else, no strategy, to be a rough is sufficient. Well, feel free to ignore me, you're basically saying the same thing, and you're wrong. We won with a space victory in a last CCC against MDR and in a games against two other teams we killed enemy early because of their mistakes. So, obviously, big stack wasn't a deciding factor in these games. Even in a game against MDR i had only about 10 or so units at the same time, including bombers (and we won with Space anyway, not with conquest). You think 6 units and 4 bombers is a big stack??? Against others, it was just several units. hub = space victory but not only --- PS : CCC 33, we (LKT) played final future event, hub map, and we lost for one turn. Not only what? It's impossible to prevent space on Hub. Say, we launched in 31 turns and you were ready to launch in 32 turns. How do you plan to kill more than one player in that time on Hub? I tried to kill one player but the only result was that we almost lost Space, even with almost double your total production. It's the same default nonsense - 1 coastal city, railroads etc. I don't count it as a strategy because it's just the default way to play it, no "if" and "but". You don't need to balance Space launch, defence, offence and growth on Hub (like you need to do it on Inland Sea).
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Post by Bantams on Sept 27, 2006 6:47:58 GMT -5
C4F Islands map is fun for future and perhaps 250 turns with normal cton settings or perhaps even a future OCC could be quite fun
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Post by charliebrownparker on Sept 27, 2006 11:21:05 GMT -5
Future, indus or modern mods on island map isn't a so good idea. We tested it on CCC 34 for Indus start :-/and i guess nobody want to play like that anymore Regarding future start we first have to decide if space victory is allowed or not. Then we could built up a map easierly. IMO for the following maps : TBG top vs bottom, Inland sea, pangea, TA, GP ====> space victory allowed (cause it's a risky strategy on those maps), no city razing unchecked TBG left vs right, Ring, Wheel, Hub, Island ====> no space race (too easy on those maps) and no city razing checked on.
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Post by Ellestar on Sept 27, 2006 11:49:17 GMT -5
Hmm, i don't know. Future without space victory is fun anyway, especially on a maps like Pangea or Inland Sea.
You can't really enjoy the fight like in other eras when you have that ticking bomb - Space Victory. So, "No Space Victory" on combat maps is fun as well - say, it's the most popular Future game in ladder right now.
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Post by charliebrownparker on Sept 27, 2006 12:15:20 GMT -5
I don't care about what or who is popular on the lobby. Ladder games (us, german, french or Mercurian ;D) are one thing but CCC is another reserved for clan players all over the world. I just want to set good parameters for interresting and fun events.
I really don't remember having once played against you on future ellestar so i'm sure we do not have exactly the same vision on future starts.
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