Post by SirPartyMan on Apr 13, 2006 9:20:05 GMT -5
Dear Friends:
The Twenty-Ninth Clan Championship Cup (CCC XXIX) will be held over the weekend of April 21-23, 2006, using CIVILIZATION IV version 1.61. Please read the rules and schedule carefully.
Please register a minimum of 6 and a maximum of 20 players as replies to this thread anytime prior to Friday, April 21st at 12:01 am. at which time it will be locked. A maximum of 16 clans may enter, first-registered, first-served. There will be 9 events.
The same person can play in a maximum of 4 events (including being a substitute).
To play you must have been a CIV4Players member in good standing for 7 days prior to the CCC.
The winner of CCC XXIX will be the team who has amassed the most points. If there is a tie, after 9 events, a playoff match(es) will determine the winner.
Here is the point system for scoring:
1st Place = 8 points
2nd Place = 5 points
3rd Place = 3 points
4th Place = 1 point
In some events, where there are two equal semi-finalists who come in 3rd and 4th, then each will receive 2 points.
.................................................
Universal Rules (Unless Exception noted): Game mode simultaneous turns, seeding random, Speed Quick, climate temperate, sea level average, and difficulty level Noble. In all Friday games, where Civs are chosen (not random) the order of selection will be based on the results of CCC XXVII (The last CIV4 CCC). On all other days, where CIVs are chosen, the order of selection will be based on the currently posted standings on our web page. Where necessary, the top current player rank per team will be the tiebreaker. Selection will then alternate 1-2-1-2, etc. between the two teams. In non-team games where CIVs are chosen, exact duplicates may not be chosen (but two different leaders from same country is ok). In team games, each team can pick each leader just once per team. So, for example, two players on the same team can't both be Ghandi; however, both team can pick one Ghandi. Unless specified differently, the only “OPTIONS” to be chosen are Permanent Alliance for team games, and ALWAYS WAR. Scoring is always standard according to game at end of last turn. In maps where appropriate, areas per player 1, land shape random, neutral territory random. Isthmus, ring, and spoke width 2. For team battleground games: Top/Bottom placement, setting start together. No AI Takeover. Leave "No Cheating" unchecked. For Odd numbered events, check NO CITY RAZING; for even numbered events, leave it unchecked. NEVER retire (ALT-Q) from game. Unless specified to the contrary, there will be No Barbs.
..........................................................
Event #1 -- Friday, April 21st at 3:00 pm EDT
The Classic Singles Clan Tourney
Players: 1v1
Limit: 110 turns
Timer: fast
Map: Mirror duel , small lakes landmass, low sealevel
reflection type
Civ Choice: Yes
Elim: 1-city ON
Era: Ancient
No City Razing: Checked
Substitutions: no
No Barbs: Checked
TD Nolan
plus1.igl.net/tourney/civ4players/867591/
.........................................................................................
Event #2
Friday, April 21st at 7:00 pm EDT
Friday Future Start
Players: 3v3
Limit: 80 turns
Timer: medium
Map: Hub on small.
Era: Future - space victory is allowed.
Civ choice: yes
Elim: 2 city
No City Razing: Unchecked
Substitutions: Yes
No Barbs: Checked
TD Nolan
plus1.igl.net/tourney/civ4players/868340/
...........................................................
Event #3
Saturday, April 21st at 1:00 am EDT
2v2 Grudge Match
Players: 2v2
Limit: 100 turns
Timer: fast
Map: Team Battleground small
Era: Classical
Civ choice: Random
Elim: 1 city elim
No City razing: Checked
Barbs: Normal On
Substitutions: Yes
TD Mark Weston
plus1.igl.net/tourney/civ4players/868463/
..........................................................
Event #4 - IronMan - Saturday, April 22nd at 8:00 am EDT. NOTE: All teams must register for this event by 7:45 am EDT. There will be no prequalifier round as in the past. This final round will be truly epic style 24/7 until end of game or until a Final Victory condition is reached (subs allowed). The Ironman is to be played according to semi-"Cton" rules. Players pick civs. Teams may only make substitutions a maximum of 5 times in this event, other players should keep count.
Limit: End of Game or Final Victory Condition (Space, Cultural, Conquest, Domination, Time only)
Timer: blazing
Era: Ancient
Map: Hub standard size , Sea level low
Civ Choice: yes
No City Razing: unchecked
No Barbs: checked
Elim: none
Substitutions: Allowed throughout. Players can agree to take 15 minute breaks every 4 hours. If someone must leave the match (or drops), 15 minutes will be allowed for them or their substitution to appear, or that team is disqualified from the remainder of the event. Five substitutions per team maximum.
TD Canuck Soldier
..........................................
Event #5
Saturday, April 22nd, 2006, 10:00am EDT
The Classic Big Game
Players: 4v4
Limit: 110 turns
Timer: fast
Era: Ancient
Map: Balanced, standard
Civ Choice: yes
No City Raising: Checked
No Barbs: Checked
Elim: 1-city ON
Substitutions: Yes
TD Levi
plus1.igl.net/tourney/civ4players/867710/
...........................................
Event #6:
Saturday, April 22nd, 1:00 pm EDT
Saturday Renaissance Era Start:
Players:3v3
Limit: 100turns
Timer: medium
Map: Ring small
Era: Renaissance
Civ Choice: yes
Elim: 2 city
No City Razing: unchecked
Barbs: Regular On
Substitutions: Yes
TD Nibiru
plus1.igl.net/tourney/civ4players/867672/
...................................................
Event #7
Sunday, April 23rd, 2006 starting 9:00 AM EDT
The Sunday Industrial Clan Tourney
Only the TOP 8 Teams in Points after the first 6 events can compete in this event. NOTE: If there is a tie for 8th place - here are the tiebreaker rules:
(a) preference will be given to the team with the most 1st places in the event, (b) if still a tie, preference will be given to the team with the most 2nd place finishes in this CCC,
and (c) if there is still a tie, it will be determined by the order of finish in CC XXVII (Last CIV IV CCC),
and (d) if there is still a tie, there will be a random draw conducted by one of the Ladder Admins whose team is not directly involved. The Sunday events will be a maximum of three rounds only.
Players: 3v3
Limit: 110 turns
Timer: fast
Map: Pangaea small
Era: Industrial
Civ Choice: yes
Elim: 2-city ON
No City Razing: Checked
No Barbs: Checked
Substitutions: Yes
TD Magzi
plus1.igl.net/tourney/civ4players/867434/
.............................................................................
Event #8 - Sunday, April 23rd, 2006 10:00am EDT
Sunday Medieval Start - only the TOP 8 clans can compete in this event (same tiebreaker rules as Event #7).
Players: 3v3
Limit: 100 turns
Timer: medium
Map: small Inland Sea
Era: Medieval
Civ Choice: yes
No City Razing: unchecked
No Barbs: checked
Elim: 2 city ON
Substitutions: Yes
TD Levi
plus1.igl.net/tourney/civ4players/867716/
................................................................................
Event #9 - Sunday, April 23rd, 2006 - 11:00 am EDT
Classic RANDOM/RANDOM ERA & CIV 2v2 on a battleground map. Only the TOP 8 Teams in Points after the first 8 events can compete in this event (see tie breaker rules above).
Limit: 90 turns
Timer: medium
Map: Small Inland Sea.
Civ Choice: RANDOM
Era: RANDOM
No City Razing: Checked
No Barbs: Checked
Elim: 1-city ON
Substitutions: Yes
Note: same 3 civics banned.
TD Swissy
plus1.igl.net/tourney/civ4players/867651/
.................................
If there are any disputes, the TD in charge of that event will make a ruling. If challenged by either side, then a committee of at least 3 Ladder Admins and TD's (from different clans than those directly involved in the dispute) will be called upon to impartially reach a fair decision. All parties are bound by this decision.
NOTE: Players are expected to be in the lobby 15 minutes BEFORE the match starts to handle all registration issues so the events can start promptly. If no one from a clan has registered by the scheduled start time of the tourney, or contacted the TD, the TD will assume that the clan isn't entering that event, and the event will begin as soon as all registered clans have all their players checked-in and available. There is a maximum grace period of 10 minutes for all events and then the TD will close registration. Incomplete teams will be dropped from that event.
Best,
SPM
PS: Please use this thread for posting rosters ONLY. See related thread(s) for comments.
The Twenty-Ninth Clan Championship Cup (CCC XXIX) will be held over the weekend of April 21-23, 2006, using CIVILIZATION IV version 1.61. Please read the rules and schedule carefully.
Please register a minimum of 6 and a maximum of 20 players as replies to this thread anytime prior to Friday, April 21st at 12:01 am. at which time it will be locked. A maximum of 16 clans may enter, first-registered, first-served. There will be 9 events.
The same person can play in a maximum of 4 events (including being a substitute).
To play you must have been a CIV4Players member in good standing for 7 days prior to the CCC.
The winner of CCC XXIX will be the team who has amassed the most points. If there is a tie, after 9 events, a playoff match(es) will determine the winner.
Here is the point system for scoring:
1st Place = 8 points
2nd Place = 5 points
3rd Place = 3 points
4th Place = 1 point
In some events, where there are two equal semi-finalists who come in 3rd and 4th, then each will receive 2 points.
.................................................
Universal Rules (Unless Exception noted): Game mode simultaneous turns, seeding random, Speed Quick, climate temperate, sea level average, and difficulty level Noble. In all Friday games, where Civs are chosen (not random) the order of selection will be based on the results of CCC XXVII (The last CIV4 CCC). On all other days, where CIVs are chosen, the order of selection will be based on the currently posted standings on our web page. Where necessary, the top current player rank per team will be the tiebreaker. Selection will then alternate 1-2-1-2, etc. between the two teams. In non-team games where CIVs are chosen, exact duplicates may not be chosen (but two different leaders from same country is ok). In team games, each team can pick each leader just once per team. So, for example, two players on the same team can't both be Ghandi; however, both team can pick one Ghandi. Unless specified differently, the only “OPTIONS” to be chosen are Permanent Alliance for team games, and ALWAYS WAR. Scoring is always standard according to game at end of last turn. In maps where appropriate, areas per player 1, land shape random, neutral territory random. Isthmus, ring, and spoke width 2. For team battleground games: Top/Bottom placement, setting start together. No AI Takeover. Leave "No Cheating" unchecked. For Odd numbered events, check NO CITY RAZING; for even numbered events, leave it unchecked. NEVER retire (ALT-Q) from game. Unless specified to the contrary, there will be No Barbs.
..........................................................
Event #1 -- Friday, April 21st at 3:00 pm EDT
The Classic Singles Clan Tourney
Players: 1v1
Limit: 110 turns
Timer: fast
Map: Mirror duel , small lakes landmass, low sealevel
reflection type
Civ Choice: Yes
Elim: 1-city ON
Era: Ancient
No City Razing: Checked
Substitutions: no
No Barbs: Checked
TD Nolan
plus1.igl.net/tourney/civ4players/867591/
.........................................................................................
Event #2
Friday, April 21st at 7:00 pm EDT
Friday Future Start
Players: 3v3
Limit: 80 turns
Timer: medium
Map: Hub on small.
Era: Future - space victory is allowed.
Civ choice: yes
Elim: 2 city
No City Razing: Unchecked
Substitutions: Yes
No Barbs: Checked
TD Nolan
plus1.igl.net/tourney/civ4players/868340/
...........................................................
Event #3
Saturday, April 21st at 1:00 am EDT
2v2 Grudge Match
Players: 2v2
Limit: 100 turns
Timer: fast
Map: Team Battleground small
Era: Classical
Civ choice: Random
Elim: 1 city elim
No City razing: Checked
Barbs: Normal On
Substitutions: Yes
TD Mark Weston
plus1.igl.net/tourney/civ4players/868463/
..........................................................
Event #4 - IronMan - Saturday, April 22nd at 8:00 am EDT. NOTE: All teams must register for this event by 7:45 am EDT. There will be no prequalifier round as in the past. This final round will be truly epic style 24/7 until end of game or until a Final Victory condition is reached (subs allowed). The Ironman is to be played according to semi-"Cton" rules. Players pick civs. Teams may only make substitutions a maximum of 5 times in this event, other players should keep count.
Limit: End of Game or Final Victory Condition (Space, Cultural, Conquest, Domination, Time only)
Timer: blazing
Era: Ancient
Map: Hub standard size , Sea level low
Civ Choice: yes
No City Razing: unchecked
No Barbs: checked
Elim: none
Substitutions: Allowed throughout. Players can agree to take 15 minute breaks every 4 hours. If someone must leave the match (or drops), 15 minutes will be allowed for them or their substitution to appear, or that team is disqualified from the remainder of the event. Five substitutions per team maximum.
TD Canuck Soldier
..........................................
Event #5
Saturday, April 22nd, 2006, 10:00am EDT
The Classic Big Game
Players: 4v4
Limit: 110 turns
Timer: fast
Era: Ancient
Map: Balanced, standard
Civ Choice: yes
No City Raising: Checked
No Barbs: Checked
Elim: 1-city ON
Substitutions: Yes
TD Levi
plus1.igl.net/tourney/civ4players/867710/
...........................................
Event #6:
Saturday, April 22nd, 1:00 pm EDT
Saturday Renaissance Era Start:
Players:3v3
Limit: 100turns
Timer: medium
Map: Ring small
Era: Renaissance
Civ Choice: yes
Elim: 2 city
No City Razing: unchecked
Barbs: Regular On
Substitutions: Yes
TD Nibiru
plus1.igl.net/tourney/civ4players/867672/
...................................................
Event #7
Sunday, April 23rd, 2006 starting 9:00 AM EDT
The Sunday Industrial Clan Tourney
Only the TOP 8 Teams in Points after the first 6 events can compete in this event. NOTE: If there is a tie for 8th place - here are the tiebreaker rules:
(a) preference will be given to the team with the most 1st places in the event, (b) if still a tie, preference will be given to the team with the most 2nd place finishes in this CCC,
and (c) if there is still a tie, it will be determined by the order of finish in CC XXVII (Last CIV IV CCC),
and (d) if there is still a tie, there will be a random draw conducted by one of the Ladder Admins whose team is not directly involved. The Sunday events will be a maximum of three rounds only.
Players: 3v3
Limit: 110 turns
Timer: fast
Map: Pangaea small
Era: Industrial
Civ Choice: yes
Elim: 2-city ON
No City Razing: Checked
No Barbs: Checked
Substitutions: Yes
TD Magzi
plus1.igl.net/tourney/civ4players/867434/
.............................................................................
Event #8 - Sunday, April 23rd, 2006 10:00am EDT
Sunday Medieval Start - only the TOP 8 clans can compete in this event (same tiebreaker rules as Event #7).
Players: 3v3
Limit: 100 turns
Timer: medium
Map: small Inland Sea
Era: Medieval
Civ Choice: yes
No City Razing: unchecked
No Barbs: checked
Elim: 2 city ON
Substitutions: Yes
TD Levi
plus1.igl.net/tourney/civ4players/867716/
................................................................................
Event #9 - Sunday, April 23rd, 2006 - 11:00 am EDT
Classic RANDOM/RANDOM ERA & CIV 2v2 on a battleground map. Only the TOP 8 Teams in Points after the first 8 events can compete in this event (see tie breaker rules above).
Limit: 90 turns
Timer: medium
Map: Small Inland Sea.
Civ Choice: RANDOM
Era: RANDOM
No City Razing: Checked
No Barbs: Checked
Elim: 1-city ON
Substitutions: Yes
Note: same 3 civics banned.
TD Swissy
plus1.igl.net/tourney/civ4players/867651/
.................................
If there are any disputes, the TD in charge of that event will make a ruling. If challenged by either side, then a committee of at least 3 Ladder Admins and TD's (from different clans than those directly involved in the dispute) will be called upon to impartially reach a fair decision. All parties are bound by this decision.
NOTE: Players are expected to be in the lobby 15 minutes BEFORE the match starts to handle all registration issues so the events can start promptly. If no one from a clan has registered by the scheduled start time of the tourney, or contacted the TD, the TD will assume that the clan isn't entering that event, and the event will begin as soon as all registered clans have all their players checked-in and available. There is a maximum grace period of 10 minutes for all events and then the TD will close registration. Incomplete teams will be dropped from that event.
Best,
SPM
PS: Please use this thread for posting rosters ONLY. See related thread(s) for comments.