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CIV4PLAYERS LADDER LEAGUE :: The Great CIV4 Library :: Custom Mods, maps, and scenarios :: Including mods in the next patch!
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 Including mods in the next patch!
« Thread Started on Jan 16, 2008, 12:45am »

Firaxis has indicated to me that they would be willing to look at including mods that we use in the upcoming patch. The benifit of this is that they would all be installed by there professional installer and hopefully all end up in the same folder and thus take care of some of the issues we have with players not seeing games in Mod lobbies.

But I need the mods I suggest to be mature and bug free. Unfortunately I have not seen Primax around lately, so Penny if you can render any assistance in his absence I would think we should be able to get a "final" version of both UQC and UU Madness, and perhaps the Future Regicide mod if you think that you can fix what needs to be fixed in it. I'm sure that Primax won't mind us building on his hard work.

And if any one else has ideas please post them here or in the applicable mod thread.

CS
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 Re: Including mods in the next patch!
« Reply #1 on Jan 16, 2008, 10:58am »

That is a good news, it would be great for us to have some recognition like this.

Do you have any ideas about when is the next patch suppose to come out ? -This is gonna be key-

I have a few things to point out, though :

- UQC : It allmost is an all-done version. I just think that the date/years/era are not exactly set, so that it doesn't actually goes twice faster, I have noticed that one day, while going through the mod's XML. Easily fixable though.

- UU Madness : This CCC will be a good test, to balance it out and stuff, I'd be willing to have as much feedbacks as possible. And I'll put myself garant to pursue this project.
2 things though : a/ It has not a "pro" shape yet, I.E, I have put english translation for German, Spanish, Italian, etc... Will need some fixing.
B/ I've always centered this MOD around the classical era, it's far from balanced for later eras -Altough should be close from definitive balanced up to reny era-.

- FRM : It is Primax's job, and truth be told, he has much much more knowledge than me. My work is only XML-based, so I can't do much.
I could help out, but we need someone with some C++/Python skills for this.
It also depends on the level of completion of the MOD, but I think there is still much work to be done.
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 Re: Including mods in the next patch!
« Reply #2 on Jan 16, 2008, 11:08am »

well Primax is in STYX but we have heard nothing from him since Long Before Christmas is last Visit to Styx Forums was Dec the 3rd so dunno where he is i will try find him but dont keep ya hopes up [image]
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 Re: Including mods in the next patch!
« Reply #3 on Jan 16, 2008, 12:01pm »

Ok penny go ahead with the UQC and UUM, I didn't expect the FRM, I just thought I'd ask :P

I don't have a patch date but I would think we have about 7-14 days to present this....the sooner the better, so we might be able to wait until the CCC to stress test the UUM mod, perhaps we can run a 2v2 tournament this weekend as a COT, I'll talk with Levi.

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 Re: Including mods in the next patch!
« Reply #4 on Jan 19, 2008, 3:55am »

Levi is running two UUMadness tournaments on sunday, one at 1200pm est and one at 3pm est, please spread the word and let your clannies know as it will be using the same settings as the next CCC, so come out and practise and give us some feedback.

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 Re: Including mods in the next patch!
« Reply #5 on Jan 25, 2008, 1:24am »

Penny did you get any feedback from the players in the weekend tournament? Any changes you want make to the mod? I did notice that you have alot of 1.01 files in the 1.02 mod, perhaps we at least need to clean up those files and make the mod as clean as possible. Some players are having problems seeing others hosted games, and lose files are not a good thing for that.

CS
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 Re: Including mods in the next patch!
« Reply #6 on Jan 26, 2008, 3:43am »

on a side note Firaxis are having a Mod contest to win a Dell XPS (like mine) Pc go here if you wish to take part i only just recieved the spam sorry if its too late :(

http://www.firaxis.com/community/modcontest.php
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 Re: Including mods in the next patch!
« Reply #7 on Jan 26, 2008, 2:11pm »


Quote:
on a side note Firaxis are having a Mod contest to win a Dell XPS (like mine) Pc go here if you wish to take part i only just recieved the spam sorry if its too late :(

http://www.firaxis.com/community/modcontest.php


Yes but the problem with that contest is that it is only valid for US citizens and even then some states are excluded. And on top of that they only want worldbuilder mods, which really limits the options for modders.

CS
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 Re: Including mods in the next patch!
« Reply #8 on Jan 26, 2008, 4:15pm »

I've posted in the UU Madness topic for the 1.03.
Not much change, but I think it best sums up waht people asked on the tourney.
I've removed old files, there were not much anyway, so it should be fine for the patch.

When is the release of the patch / the mod due ?


About the UQC, I've found were the problem with the dates was, couldn't get it fixed thoug, problem is that I don"t actually now why I was unable to do so...must be stupid...
I've contact Primax for that matter, he didn't answer unfortunately :-[
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 Re: Including mods in the next patch!
« Reply #9 on Jan 26, 2008, 6:06pm »

There is no official date for release yet, but we are on our second beta version so likely we are getting close.

What do you mean that you have problems with the "dates", if you can explain that to me I'll ask the other code monkeys that are testers for there opinions too.

CS
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 Re: Including mods in the next patch!
« Reply #10 on Jan 26, 2008, 7:10pm »

When we are in the vote screen it would be nice to be able to see the map, or check the statistics screens. We spend so much time there anyway it would be nice to study them while waiting.

Thanks,
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penny
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 Re: Including mods in the next patch!
« Reply #11 on Jan 26, 2008, 8:01pm »


Quote:
There is no official date for release yet, but we are on our second beta version so likely we are getting close.

What do you mean that you have problems with the "dates", if you can explain that to me I'll ask the other code monkeys that are testers for there opinions too.

CS


This is part of the Mail I've send Primax :

--------------------
Listen,
Firaxis has asked CS if we could release an official version of UQC and UUMadness, possibly FRM Mod's.
I have put my self warrant of the release, and while UU Madness is getting good (tourneys this WE), and UQC is almost perfect,
I still had a small wish : Fix the dates in the UQC MOD.
I dunno if you had notice before, but dates were kinda wrong, you could end up in 2500 AD in the end of the game.
Since it doesn't look "porfessionnal" to me I wanted to fix that...
I though it was gonna be easy, but it wasn't :s
I could easily fix the date, but then the turn limit is too low, (makes it impossible to play long enough).

So I was wondering if you had face any problems similar while making the UQC MOD, also, I was wondering If you were willing to take a look at my files,
I've put some commentaries in there, we're I'm blocked and so on...
-------------------------
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